Files ----- These files must exist here to allow dash to run: NO - The number of levels in the directory. Just an ASCII file with the number in it. -1 - A special level used for successfully completing a level -2 - A special level used for failing to complete a level 1,2,3.. - The level files themselves. Map Design ---------- ENSURE THERE IS UNBREAKABLE WALL ALL AROUND THE LEVEL!!!!!! Title Start screen position (x,y) No of diamonds (0 == All) Timer (1 tick == 10 game cylces) Max size of amoeba,Chance of amoeba move (as %) [must be present if no amoeba] Map characters :- R - Miner E - Exit % - Unbreakable Wall # - Explodable Wall . - Earth @ - Rock * - Gem B - Butterfly C - Chaser ! - Swapper (swaps rocks and breakable walls around) & - Extra life $ - Indestructible Filter (changes falling rocks to diamonds and visa versa if there is a space on the other side). A - Ameoba (fills surrounding spaces and earth and changes to rocks or diamonds depending on whether it runs out of room or gets contained first. Note : Multiple glyphs are taken to be part of the same amoeba - even if space seperates them) r - Indestructible Rock generator - drops rocks out of it b - Indestructible Butterfly generator - generates butterflys in 4 compass directions if there is space c - Indestructible Butterfly generator - generates butterflys in 4 compass directions if there is space