From b2f86e20e052d9923523e29743172ea98266d28f Mon Sep 17 00:00:00 2001 From: Ian C Date: Tue, 25 Jun 2019 18:37:47 +0000 Subject: Added original Hardwire code. --- hardwire/readme.h | 109 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 109 insertions(+) create mode 100644 hardwire/readme.h (limited to 'hardwire/readme.h') diff --git a/hardwire/readme.h b/hardwire/readme.h new file mode 100644 index 0000000..5a49d12 --- /dev/null +++ b/hardwire/readme.h @@ -0,0 +1,109 @@ +/* + 1234567890123456789012345678901234567890 +*/ + +"@_____________________________________", +"", +"@HARDWIRE", +"@Version 1.0", +"@", +"@Presented by noddybox '98", +"@Written using DJGPP and Allegro 3.0", +"@", +"@Allegro written by Shawn Hargreaves", +"", +"@_____________________________________", +"", +"", +"@RULES FOR WIRE MODE", +"", +"Blocks (or columns) will descend the", +"screen in the time honoured tradition,", +"but with the slight twist of being made", +"up of pieces of circuit board.", +"", +"Rather than making complete horizontal", +"lines you have to make connections", +"between any of the connectors lining", +"the sides and bottom of the pit.", +"", +"A complete connection will cause the", +"circuitry to burn up, making more room", +"for the never ending supply from", +"upstairs.", +"", +"Likewise makeing a completely enclosed", +"loop will induce a current that destroys", +"those pieces of circuit.", +"", +"Every so often a special block will fall", +"that once layed in place will blow up", +"all circuit pieces that match the ones", +"surrounding it.", +"", +"If the blocks (even a special) overflow", +"the top of the pit, it's game over and", +"back to the dole office.", +"", +"", +"@RULES FOR TETRIS CLASSIC MODE", +"", +"Blocks drop down into a pit.", +"", +"Complete horizontal line disappear,", +"causing the lines above to move down.", +"", +"The game is over once the pit overflows.", +"", +"I'm sure you've heard of the idea...", +"", +"", +"", +"@KEYS ON TITLE SCREEN", +"", +"F1 Change game mode ", +"F2 Change game level ", +"F3 Alter pit width ", +"F4 Toggle motion sickness ", +"F5 Toggle music ", +"I View instructions ", +"R Redefine keys ", +"SPACE Play game ", +"ESC Quit back to DOS ", +"", +"", +"", +"@DEFAULT KEYS DURING GAME", +"", +"RIGHT Move block right ", +"LEFT Move block left ", +"UP Rotate block clockwise/up ", +"DOWN Rotate block anti-clockwise/down", +"SPACE Drop block ", +"P Pause ", +"F9 I'm bored. Next level please. ", +"ESC Give up ", +"", +"Movement, Rotate, Drop and Pause keys", +"can be redefined from the title page", +"", +"", +"@HINTS", +"", +"THINK! HARD!!!", +"", +"", +"@-------------------------------------", +"@email: ianc@noddybox.demon.co.uk", +"@URL: http://www.noddybox.demon.co.uk/", +"", +"You are free to do whatever you want", +"with this code, aside from claim", +"responsibility for it and charge for it", +"", +"", +"@(c) 1998 noddybox", +"", +"", +"", +"", -- cgit v1.2.3