/* ds48 - Nintendo DS ZX Spectrum emulator. Copyright (C) 2007 Ian Cowburn This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. $Id$ This code is based on the example templates for ndslib */ #include #include //--------------------------------------------------------------------------------- void startSound(int sampleRate, const void* data, u32 bytes, u8 channel, u8 vol, u8 pan, u8 format) { //--------------------------------------------------------------------------------- SCHANNEL_TIMER(channel) = SOUND_FREQ(sampleRate); SCHANNEL_SOURCE(channel) = (u32)data; SCHANNEL_LENGTH(channel) = bytes >> 2 ; SCHANNEL_CR(channel) = SCHANNEL_ENABLE | SOUND_ONE_SHOT | SOUND_VOL(vol) | SOUND_PAN(pan) | (format==1?SOUND_8BIT:SOUND_16BIT); } //--------------------------------------------------------------------------------- s32 getFreeSoundChannel() { //--------------------------------------------------------------------------------- int i; for (i=0; i<16; i++) { if ( (SCHANNEL_CR(i) & SCHANNEL_ENABLE) == 0 ) return i; } return -1; } int vcount; touchPosition first,tempPos; //--------------------------------------------------------------------------------- void VcountHandler() { //--------------------------------------------------------------------------------- static int lastbut = -1; uint16 but=0, x=0, y=0, xpx=0, ypx=0, z1=0, z2=0; but = REG_KEYXY; if (!( (but ^ lastbut) & (1<<6))) { tempPos = touchReadXY(); if ( tempPos.x == 0 || tempPos.y == 0 ) { but |= (1 <<6); lastbut = but; } else { x = tempPos.x; y = tempPos.y; xpx = tempPos.px; ypx = tempPos.py; z1 = tempPos.z1; z2 = tempPos.z2; } } else { lastbut = but; but |= (1 <<6); } if ( vcount == 80 ) { first = tempPos; } else { if ( abs( xpx - first.px) > 10 || abs( ypx - first.py) > 10 || (but & ( 1<<6)) ) { but |= (1 <<6); lastbut = but; } else { IPC->mailBusy = 1; IPC->touchX = x; IPC->touchY = y; IPC->touchXpx = xpx; IPC->touchYpx = ypx; IPC->touchZ1 = z1; IPC->touchZ2 = z2; IPC->mailBusy = 0; } } IPC->buttons = but; vcount ^= (80 ^ 130); SetYtrigger(vcount); } //--------------------------------------------------------------------------------- void VblankHandler(void) { //--------------------------------------------------------------------------------- u32 i; //sound code :) TransferSound *snd = IPC->soundData; IPC->soundData = 0; if (0 != snd) { for (i=0; icount; i++) { s32 chan = getFreeSoundChannel(); if (chan >= 0) { startSound(snd->data[i].rate, snd->data[i].data, snd->data[i].len, chan, snd->data[i].vol, snd->data[i].pan, snd->data[i].format); } } } } //--------------------------------------------------------------------------------- int main(int argc, char ** argv) { //--------------------------------------------------------------------------------- // Reset the clock if needed rtcReset(); //enable sound powerON(POWER_SOUND); SOUND_CR = SOUND_ENABLE | SOUND_VOL(0x7F); IPC->soundData = 0; irqInit(); irqSet(IRQ_VBLANK, VblankHandler); SetYtrigger(80); vcount = 80; irqSet(IRQ_VCOUNT, VcountHandler); irqEnable(IRQ_VBLANK | IRQ_VCOUNT); // Keep the ARM7 idle while (1) swiWaitForVBlank(); }