/* ds48 - Nintendo DS ZX Spectrum emulator. Copyright (C) 2007 Ian Cowburn This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. $Id$ */ #ifndef DS48_TEXTMODE_H #define DS48_TEXTMODE_H /* Note that the co-ords are into the map -- the user is free to use this and move the map around, scale it, blend it, do want they want with it... The routines assume they can write into this map using the ASCII code with 32 subtracted for each char. */ void TM_Init(uint16 *vram, int map_width, int map_height, int map_is_rotation); void TM_Cls(void); void TM_Put(int x, int y, const char *str); void TM_printf(int x, int y, const char *format, ...); #endif /* DS48_TEXTMODE_H */