/* ds48 - Nintendo DS ZX Spectrum emulator. Copyright (C) 2007 Ian Cowburn This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. $Id$ */ #include #include #include #include #include #include "framebuffer.h" #include "gui.h" #include "keyboard.h" #include "z80.h" #include "config.h" #include "textmode.h" #include "monitor.h" #include "tapes.h" #include "spec.h" #include "splashimg_bin.h" #ifndef DS48_VERSION #define DS48_VERSION "DEV " __TIME__ "/" __DATE__ #endif /* ---------------------------------------- STATIC DATA */ static const char *main_menu[]= { "Reset Spectrum", "Select Tape", "Configure", "Map Joypad to Keys", "Machine Code Monitor", "Cancel", NULL }; typedef enum { MenuReset, MenuSelectTape, MenuConfigure, MenuMapJoypad, MenuMonitor, } MenuOpt; /* ---------------------------------------- IRQ FUNCS */ /* ---------------------------------------- DISPLAY FUNCS */ static void VBlankFunc(void) { scanKeys(); } static void Splash(void) { static char scroller[]= { " " "Welcome to DS48, a ZX Spectrum emulator for the Ninetendo DS. " "You may note a cunning similarity to the ZX81 emulator, DS81, in " "some of this emulator's appearance... " "Any similarity is purely intentional. " "Thanks, as ever, to Slay Radio for coding fuel." }; static const char *text[]= { "DS48 \177 2006 Ian C", " ", "Spectrum ROM \177 Amstrad", " ", "Amstrad have kindly given", "permission for the Spectrum", "ROM to be distributed along", "with emulators.", " ", "PRESS A TO CONTINUE", " ", "http://www.noddybox.co.uk/", " ", " ", "Checking for FAT device...", NULL }; static const char *fat_text[]= { "Found a FAT device.", "If you place tape files in", "the top directory or /SPECGAME", "then you should be able to load", "with the command LOAD \"FILE\"", NULL }; static const char *no_fat_text[]= { "Sorry, but you dont have a", "supported FAT device.", "Only the internal tape", "files can be used.", NULL }; sImage img; int f; int y; int res=FALSE; int scr_x=0; SUB_BG2_XDX = 0x080; SUB_BG2_YDY = 0x080; TM_printf(0,11,"%-18.18s",scroller); FB_Clear(); loadPCX(splashimg_bin,&img); FB_Blit(&img,0,0,1); y = 10; for(f=0;text[f];f++) { FB_Centre(text[f],y,COL_WHITE,COL_TRANSPARENT); y += 8; } y += 8; #ifndef DS48_DISABLE_FAT res = fatInitDefault(); #endif if (res) { SPECEnableFileSystem(TRUE); for(f=0;fat_text[f];f++) { FB_Centre(fat_text[f],y,COL_WHITE,COL_TRANSPARENT); y += 8; } } else { SPECEnableFileSystem(FALSE); for(f=0;no_fat_text[f];f++) { FB_Centre(no_fat_text[f],y,COL_WHITE,COL_TRANSPARENT); y += 8; } } while(!(keysDown() & KEY_A)) { swiWaitForVBlank(); if (++scr_x == 8) { size_t l = sizeof scroller; char c; scr_x = 0; c = scroller[0]; memmove(scroller,scroller+1,l-2); scroller[l-2] = c; TM_printf(0,11,"%-18.18s",scroller); } SUB_BG2_CX = scr_x << 8; } SUB_BG2_XDX = 0x100; SUB_BG2_YDY = 0x100; SUB_BG2_CX = 0; TM_Cls(); } /* ---------------------------------------- JOYPAD MAPPING */ static void MapJoypad(void) { #if 0 SoftKeyEvent ev; SoftKey pad = NUM_SOFT_KEYS; int done = FALSE; char text[256]; SK_DisplayKeyboard(); ZX SpectrumSuspendDisplay(); ZX SpectrumDisplayString("press the joypad button you want\n" "to define and then the ZX Spectrum key\n" "you want to use.\n\n" "press on the config banner to\n" "finish."); while(!done) { while(SK_GetBareEvent(&ev)) { if (ev.pressed) { if (ev.key==SK_ABOUT || ev.key==SK_CONFIG) { done = true; } } else { if (ev.key>=SK_PAD_UP && ev.key<=SK_PAD_SELECT) { pad = ev.key; /* Now, just how dumb was making % the inverse on/off... */ sprintf(text,"defining\n %%%s%%",SK_KeyName(pad)); ZX SpectrumDisplayString(text); } if (ev.key<=SK_SPACE && pad!=NUM_SOFT_KEYS) { sprintf(text,"mapped\n %%%s%%\nto\n %%%s%%", SK_KeyName(pad),SK_KeyName(ev.key)); ZX SpectrumDisplayString(text); SK_DefinePad(pad,ev.key); pad = NUM_SOFT_KEYS; } } } swiWaitForVBlank(); } ZX SpectrumResumeDisplay(); #endif } /* ---------------------------------------- MAIN */ int main(int argc, char *argv[]) { Z80 *z80; powerON(POWER_ALL_2D); /* Set up main screen for ZX Spectrum. */ videoSetMode(MODE_3_2D | DISPLAY_BG0_ACTIVE | DISPLAY_BG3_ACTIVE); vramSetBankA(VRAM_A_MAIN_BG_0x06000000); vramSetBankB(VRAM_B_MAIN_BG_0x06020000); BG0_CR = BG_COLOR_256 | BG_32x32 | BG_MAP_BASE(0) | BG_TILE_BASE(1) | BG_PRIORITY(0); BG0_X0 = 0; BG0_Y0 = 0; BG_PALETTE[0] = RGB15(31,31,31); BG_PALETTE[1] = RGB15(0,0,0); BG3_CR = BG_BMP16_256x256 | BG_BMP_BASE(2) | BG_PRIORITY(1); BG3_XDX = 0x100; BG3_XDY = 0; BG3_YDX = 0; BG3_YDY = 0x100; BG3_CX = 0; BG3_CY = 0; /* Set up the sub-screen for rotation (basically for use as a framebuffer). Now overlaid with a text screen for the monitor (I thought a bitmapped printing routine would needlessly slow down the monitor when watching the Spectrum run). Having said the overlay is currently a rotation map for some pointless frippery! Still be quicker though. */ videoSetModeSub(MODE_4_2D | DISPLAY_BG2_ACTIVE | DISPLAY_BG3_ACTIVE); vramSetBankC(VRAM_C_SUB_BG_0x06200000); SUB_BG2_CR = BG_COLOR_256 | BG_RS_32x32 | BG_MAP_BASE(4) | BG_TILE_BASE(0) | BG_PRIORITY(0); SUB_BG2_XDX = 0x100; SUB_BG2_XDY = 0; SUB_BG2_YDX = 0; SUB_BG2_YDY = 0x100; SUB_BG2_CX = 0; SUB_BG2_CY = 0; SUB_BG3_CR = BG_BMP8_256x256 | BG_BMP_BASE(1) | BG_PRIORITY(1); SUB_BG3_XDX = 0x100; SUB_BG3_XDY = 0; SUB_BG3_YDX = 0; SUB_BG3_YDY = 0x100; SUB_BG3_CX = 0; SUB_BG3_CY = 0; /* Tell 'framebuffer' routines to use this */ FB_Init((uint16*)BG_BMP_RAM_SUB(1), BG_PALETTE_SUB); /* Set up lower screen text overlay */ FB_LoadASCIITiles((uint16*)BG_TILE_RAM_SUB(0)); TM_Init((uint16*)BG_MAP_RAM_SUB(4),32,32,TRUE); /* Set up interrupts and timers */ irqInit(); irqSet(IRQ_VBLANK,VBlankFunc); irqEnable(IRQ_VBLANK); /* All required stuff initialised */ keysSetRepeat(30,15); z80 = Z80Init(SPECPeek, SPECPoke, SPECReadPort, SPECWritePort, SPECDisPeek); if (!z80) { GUI_Alert(TRUE,"Failed to initialise\nthe Z80 CPU emulation!"); } SPECInit((uint16*)BG_BMP_RAM(2), z80); Splash(); LoadConfig(); SPECReconfigure(); SK_DisplayKeyboard(); SK_SetSticky(SK_CAPS_SHIFT,DS48_Config[DS48_STICKY_CAPS]); SK_SetSticky(SK_SYMBOL_SHIFT,DS48_Config[DS48_STICKY_SYM]); while(1) { SoftKeyEvent ev; /* Z80Exec(z80); */ while(SK_GetEvent(&ev)) { switch(ev.key) { case SK_ABOUT: case SK_CONFIG: if (ev.pressed) { switch(GUI_Menu(main_menu)) { case MenuReset: SPECReset(z80); break; case MenuSelectTape: SelectTape(); break; case MenuConfigure: GUI_Config(); SK_SetSticky(SK_CAPS_SHIFT, DS48_Config[DS48_STICKY_CAPS]); SK_SetSticky(SK_SYMBOL_SHIFT, DS48_Config[DS48_STICKY_SYM]); SPECReconfigure(); break; case MenuMapJoypad: MapJoypad(); break; case MenuMonitor: MachineCodeMonitor(z80); break; } SK_DisplayKeyboard(); } break; default: SPECHandleKey(ev.key,ev.pressed); break; } } } return 0; }