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<title>ds81/source, branch master</title>
<subtitle>Nintendo DS ZX81 emulator
</subtitle>
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<updated>2010-11-23T08:10:25Z</updated>
<entry>
<title>Fixed priority of layers</title>
<updated>2010-11-23T08:10:25Z</updated>
<author>
<name>Ian C</name>
<email>ianc@noddybox.co.uk</email>
</author>
<published>2010-11-23T08:10:25Z</published>
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</entry>
<entry>
<title>Graphics initialisation closer to working</title>
<updated>2010-11-22T15:44:40Z</updated>
<author>
<name>Ian C</name>
<email>ianc@noddybox.co.uk</email>
</author>
<published>2010-11-22T15:44:40Z</published>
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</entry>
<entry>
<title>Fixed compilation problems with new libnds.</title>
<updated>2010-11-19T14:52:49Z</updated>
<author>
<name>Ian C</name>
<email>ianc@noddybox.co.uk</email>
</author>
<published>2010-11-19T14:52:49Z</published>
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<id>urn:sha1:1f3fcd6a589cbee299d37f418af8ee08d10679a3</id>
<content type='text'>
Note: Resulting binaries untested.
</content>
</entry>
<entry>
<title>Fixed "ZX81 IS ACE" on splash</title>
<updated>2008-12-29T23:46:17Z</updated>
<author>
<name>Ian C</name>
<email>ianc@noddybox.co.uk</email>
</author>
<published>2008-12-29T23:46:17Z</published>
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<id>urn:sha1:bd833c5b1850eca5323c170ede7695cab8e54035</id>
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</content>
</entry>
<entry>
<title>Added high bit on ULA keyboard read that some code expects.</title>
<updated>2008-12-13T01:09:44Z</updated>
<author>
<name>Ian C</name>
<email>ianc@noddybox.co.uk</email>
</author>
<published>2008-12-13T01:09:44Z</published>
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<id>urn:sha1:3cd340549f5ea5380abc9d7377ae6b016244c292</id>
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<entry>
<title>Rather than checking every memory access to return RET for ULA reads, preload the memory array.</title>
<updated>2008-12-13T00:06:35Z</updated>
<author>
<name>Ian C</name>
<email>ianc@noddybox.co.uk</email>
</author>
<published>2008-12-13T00:06:35Z</published>
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<id>urn:sha1:3557796008941acab4f047f6818ff2b98951faf9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Increased maximum number of files in selector to 1024</title>
<updated>2008-12-12T00:19:53Z</updated>
<author>
<name>Ian C</name>
<email>ianc@noddybox.co.uk</email>
</author>
<published>2008-12-12T00:19:53Z</published>
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<id>urn:sha1:d376d9d7ac7790a9249ce80519091f6a5f734aaa</id>
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</content>
</entry>
<entry>
<title>Implemented snapshots and SAVE.</title>
<updated>2008-12-12T00:19:08Z</updated>
<author>
<name>Ian C</name>
<email>ianc@noddybox.co.uk</email>
</author>
<published>2008-12-12T00:19:08Z</published>
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<id>urn:sha1:3cf17ecef2ac48e92910ac971fec9ea5b3eeb1d3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Initial working version of memory snapshots</title>
<updated>2008-12-05T00:37:26Z</updated>
<author>
<name>Ian C</name>
<email>ianc@noddybox.co.uk</email>
</author>
<published>2008-12-05T00:37:26Z</published>
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<id>urn:sha1:9ebec735c488e2f7ac29933fb51b4e6e65c7b93f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Snapsho routines</title>
<updated>2008-11-30T22:28:43Z</updated>
<author>
<name>Ian C</name>
<email>ianc@noddybox.co.uk</email>
</author>
<published>2008-11-30T22:28:43Z</published>
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