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-rw-r--r--arm9/include/framebuffer.h1
-rw-r--r--arm9/include/tapes.h27
-rw-r--r--arm9/include/zx81.h18
3 files changed, 46 insertions, 0 deletions
diff --git a/arm9/include/framebuffer.h b/arm9/include/framebuffer.h
index 80a9469..c6d087f 100644
--- a/arm9/include/framebuffer.h
+++ b/arm9/include/framebuffer.h
@@ -32,5 +32,6 @@ void FB_VLine(int x, int y1, int y2, int colour);
void FB_Box(int x, int y, int w, int h, int colour);
void FB_FillBox(int x, int y, int w, int h, int colour);
void FB_Clear(void);
+void FB_Blit(sImage *img, int x, int y);
#endif /* DS81_FRAMEBUFFER_H */
diff --git a/arm9/include/tapes.h b/arm9/include/tapes.h
new file mode 100644
index 0000000..5170f17
--- /dev/null
+++ b/arm9/include/tapes.h
@@ -0,0 +1,27 @@
+/*
+ ds81 - Nintendo DS ZX81 emulator.
+
+ Copyright (C) 2006 Ian Cowburn
+
+ This program is free software; you can redistribute it and/or
+ modify it under the terms of the GNU General Public License
+ as published by the Free Software Foundation; either version 2
+ of the License, or (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+ $Id$
+*/
+#ifndef DS81_TAPES_H
+#define DS81_TAPES_H
+
+void SelectTape(void);
+
+#endif /* DS81_TAPES_H */
diff --git a/arm9/include/zx81.h b/arm9/include/zx81.h
index c1364d1..3d73955 100644
--- a/arm9/include/zx81.h
+++ b/arm9/include/zx81.h
@@ -39,6 +39,24 @@ void ZX81Init(uint16 *vram, Z80 *z80);
*/
void ZX81HandleKey(SoftKey k, int is_pressed);
+/* Set a file to load from tape
+*/
+void ZX81SetTape(const Z80Byte *image, int len);
+
+/* Reset the 81
+*/
+void ZX81Reset(Z80 *z80);
+
+/* Displays a string on the ZX81's dislpay. The screen is cleared and the
+ string displayed with \n characters breaking the line.
+
+ Not all characters can be respresented by the ZX81, and the screen will be
+ lost on the next emulation update cycle.
+
+ The character '%' toggles inverse video.
+*/
+void ZX81DisplayString(const char *p);
+
/* Interfaces for the Z80
*/
Z80Byte ZX81ReadMem(Z80 *z80, Z80Word addr);