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1 files changed, 56 insertions, 10 deletions
diff --git a/instructions.txt b/instructions.txt
index b7f6089..a929069 100644
--- a/instructions.txt
+++ b/instructions.txt
@@ -56,6 +56,9 @@
I'm probably being overly paranoid there, but better safe than sorry.
+ In any of the following sections where files are mentioned it obviously
+ doesn't apply to the 'nofat' versions.
+
3. Using DS81
-------------
@@ -96,11 +99,12 @@
built into it). The next section has extra information on the
loading of games.
- STICK SHIFT ON
- Sets the shift key so it stays down until pressed again.
-
- STICK SHIFT OFF
- Sets the shift key so it behaves likes all the other keys.
+ CONFIGURE
+ Lets you configure settings (see last section for settings).
+
+ If you press SELECT to exit the configuration screen then the
+ configuration is saved into the file /DS81.CFG which is read on
+ start-up.
MAP JOYPAD TO KEYS
Allows you to redefine the DS's joypad and buttons to ZX81 keys.
@@ -111,7 +115,7 @@
-3. Using the internal tapes on DS81
+4. Using the internal tapes on DS81
-----------------------------------
Games on the ZX81 were supplied on cassette. DS81 includes a few tape
@@ -133,7 +137,7 @@
7. The tape will load and run.
-3. Using external tapes on DS81
+5. Using external tapes on DS81
-------------------------------
If you are using the version of DS81 that allows the use of FAT devices,
@@ -144,9 +148,51 @@
and either put it in the root directory of the FAT device or in a directory
called ZX81SNAP.
- Note that currently hi-resolution games will not work. For that matter,
- it can't be at all guaranteed that all original ZX81 games will work as
- expected. After all, DS81 isn't really a ZX81.
+ Alternatively if you can't remember the names of files, loading "*" will
+ give you with a file selector to select the tape file with.
+
+ Note it can't be at all guaranteed that all original ZX81 games will work
+ as expected. After all, DS81 isn't really a ZX81.
+
+
+6. High Resolution Support
+--------------------------
+
+ There is now some support for high-resolution ZX81 games. Currently
+ it doesn't run quite full speed, and it won't work if the routines are
+ too clever - unfortunately, like Manic Miner where it switches between
+ high and low-resolution in the same frame.
+
+ I know the Software Farms games seem to work (though "Forty Niner"
+ sometimes goes mad on the 2nd level). Steven McDonald's games seem to
+ cause no-problem.
+
+ If you know of a game that seems to cause it real trouble, please let me
+ know -- the high-resolution support is still a bit of a hack whereby the
+ emulator searches memory for the display file on detecting that the I
+ register has changed.
+
+
+7. Configuration Options
+------------------------
+
+ STICKY SHIFT
+
+ This option allows you to decide whether the shift key on the soft
+ keyboard is sticky (toggles when you press it) or acts like the other
+ keys. You should never need to make it non-sticky unless a game needs
+ it.
+
+ AVERAGE TOUCHSCREEN
+
+ This option can be enabled if your touch-screen seems to suffer from
+ jumps (mine seems to once in a while) and causes the soft keyboard to
+ only register touchscreen presses if they are withing 5 pixels of each
+ other over two frames. Your milage my vary, but for me it stops the
+ menu randomly appearing.
+
+ This means that response can be reduced by a frame, but it shouldn't
+ cause problems.
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