From 9ef67264f5ed15b2bbf8ac4f18228b7d47ef0ccc Mon Sep 17 00:00:00 2001 From: Ian C Date: Tue, 15 Aug 2006 23:44:02 +0000 Subject: Development checkin --- .cvsignore | 5 + Makefile | 136 ++++++++++++++++++++++++ arm9/Makefile | 136 ++++++++++++++++++++++++ arm9/data/keyb.bin | Bin 0 -> 19175 bytes arm9/data/maze.bin | Bin 0 -> 10553 bytes arm9/data/splashimg.bin | Bin 0 -> 26722 bytes arm9/data/zx81.bin | Bin 0 -> 8192 bytes arm9/include/framebuffer.h | 36 +++++++ arm9/include/gui.h | 27 +++++ arm9/include/kbd81.h | 76 ++++++++++++++ arm9/source/framebuffer.c | 255 +++++++++++++++++++++++++++++++++++++++++++++ arm9/source/gui.c | 118 +++++++++++++++++++++ arm9/source/main.c | 137 ++++++++++++++++++++++++ data/keyb.bin | Bin 0 -> 19175 bytes data/maze.bin | Bin 0 -> 10553 bytes data/splashimg.bin | Bin 0 -> 26722 bytes data/zx81.bin | Bin 0 -> 8192 bytes include/framebuffer.h | 36 +++++++ include/gui.h | 27 +++++ include/kbd81.h | 76 ++++++++++++++ source/framebuffer.c | 255 +++++++++++++++++++++++++++++++++++++++++++++ source/gui.c | 118 +++++++++++++++++++++ source/main.c | 137 ++++++++++++++++++++++++ 23 files changed, 1575 insertions(+) create mode 100644 .cvsignore create mode 100644 Makefile create mode 100644 arm9/Makefile create mode 100644 arm9/data/keyb.bin create mode 100644 arm9/data/maze.bin create mode 100644 arm9/data/splashimg.bin create mode 100644 arm9/data/zx81.bin create mode 100644 arm9/include/framebuffer.h create mode 100644 arm9/include/gui.h create mode 100644 arm9/include/kbd81.h create mode 100644 arm9/source/framebuffer.c create mode 100644 arm9/source/gui.c create mode 100644 arm9/source/main.c create mode 100644 data/keyb.bin create mode 100644 data/maze.bin create mode 100644 data/splashimg.bin create mode 100644 data/zx81.bin create mode 100644 include/framebuffer.h create mode 100644 include/gui.h create mode 100644 include/kbd81.h create mode 100644 source/framebuffer.c create mode 100644 source/gui.c create mode 100644 source/main.c diff --git a/.cvsignore b/.cvsignore new file mode 100644 index 0000000..6b59bb1 --- /dev/null +++ b/.cvsignore @@ -0,0 +1,5 @@ +build +ds81.arm9 +ds81.ds.gba +ds81.elf +ds81.nds \ No newline at end of file diff --git a/Makefile b/Makefile new file mode 100644 index 0000000..93d2484 --- /dev/null +++ b/Makefile @@ -0,0 +1,136 @@ +# This is a generic DS makefile, as taken from the libnds example programs. +# + +#------------------------------------------------------------------------------- +.SUFFIXES: +#------------------------------------------------------------------------------- + +ifeq ($(strip $(DEVKITARM)),) +$(error "Please set DEVKITARM in your environment. export DEVKITARM=devkitARM") +endif + +include $(DEVKITARM)/ds_rules + +#------------------------------------------------------------------------------- +# TARGET is the name of the output +# BUILD is the directory where object files & intermediate files will be placed +# SOURCES is a list of directories containing source code +# INCLUDES is a list of directories containing extra header files +#------------------------------------------------------------------------------- +TARGET := $(shell basename $(CURDIR)) +BUILD := build +SOURCES := source gbagfx +DATA := data +INCLUDES := include gbagfx + +#------------------------------------------------------------------------------- +# options for code generation +#------------------------------------------------------------------------------- +ARCH := -mthumb -mthumb-interwork + +# note: arm9tdmi isn't the correct CPU arch, but anything newer and LD +# *insists* it has a FPU or VFP, and it won't take no for an answer! +CFLAGS := -g -Wall -O2\ + -mcpu=arm9tdmi -mtune=arm9tdmi -fomit-frame-pointer\ + -ffast-math \ + $(ARCH) + +CFLAGS += $(INCLUDE) -DARM9 +CXXFLAGS := $(CFLAGS) + +ASFLAGS := -g $(ARCH) +LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -mno-fpu -Wl,-Map,$(notdir $*.map) + +#------------------------------------------------------------------------------- +# any extra libraries we wish to link with the project +#------------------------------------------------------------------------------- +LIBS := -lfat -lnds9 + + +#------------------------------------------------------------------------------- +# list of directories containing libraries, this must be the top level containing +# include and lib +#------------------------------------------------------------------------------- +LIBDIRS := $(LIBNDS) + +#------------------------------------------------------------------------------- +# no real need to edit anything past this point unless you need to add +# additional rules for different file extensions +#------------------------------------------------------------------------------- +ifneq ($(BUILD),$(notdir $(CURDIR))) +#------------------------------------------------------------------------------- + +export OUTPUT := $(CURDIR)/$(TARGET) + +export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ + $(foreach dir,$(DATA),$(CURDIR)/$(dir)) + +export DEPSDIR := $(CURDIR)/$(BUILD) + +CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) +CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) +SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) +BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) + +#--------------------------------------------------------------------------------- +# use CXX for linking C++ projects, CC for standard C +#--------------------------------------------------------------------------------- +ifeq ($(strip $(CPPFILES)),) +#--------------------------------------------------------------------------------- + export LD := $(CC) +#--------------------------------------------------------------------------------- +else +#--------------------------------------------------------------------------------- + export LD := $(CXX) +#--------------------------------------------------------------------------------- +endif +#--------------------------------------------------------------------------------- + +export OFILES := $(addsuffix .o,$(BINFILES)) \ + $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) + +export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ + $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ + $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ + -I$(CURDIR)/$(BUILD) + +export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) + +.PHONY: $(BUILD) clean + +#--------------------------------------------------------------------------------- +$(BUILD): + @[ -d $@ ] || mkdir -p $@ + @make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile + +#--------------------------------------------------------------------------------- +clean: + @echo clean ... + @rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(TARGET).arm9 $(TARGET).ds.gba + + +#--------------------------------------------------------------------------------- +else + +DEPENDS := $(OFILES:.o=.d) + +#--------------------------------------------------------------------------------- +# main targets +#--------------------------------------------------------------------------------- +$(OUTPUT).ds.gba : $(OUTPUT).nds +$(OUTPUT).nds : $(OUTPUT).arm9 +$(OUTPUT).arm9 : $(OUTPUT).elf +$(OUTPUT).elf : $(OFILES) + +#--------------------------------------------------------------------------------- +%.bin.o : %.bin +#--------------------------------------------------------------------------------- + @echo $(notdir $<) + @$(bin2o) + + +-include $(DEPENDS) + +#--------------------------------------------------------------------------------------- +endif +#--------------------------------------------------------------------------------------- diff --git a/arm9/Makefile b/arm9/Makefile new file mode 100644 index 0000000..93d2484 --- /dev/null +++ b/arm9/Makefile @@ -0,0 +1,136 @@ +# This is a generic DS makefile, as taken from the libnds example programs. +# + +#------------------------------------------------------------------------------- +.SUFFIXES: +#------------------------------------------------------------------------------- + +ifeq ($(strip $(DEVKITARM)),) +$(error "Please set DEVKITARM in your environment. export DEVKITARM=devkitARM") +endif + +include $(DEVKITARM)/ds_rules + +#------------------------------------------------------------------------------- +# TARGET is the name of the output +# BUILD is the directory where object files & intermediate files will be placed +# SOURCES is a list of directories containing source code +# INCLUDES is a list of directories containing extra header files +#------------------------------------------------------------------------------- +TARGET := $(shell basename $(CURDIR)) +BUILD := build +SOURCES := source gbagfx +DATA := data +INCLUDES := include gbagfx + +#------------------------------------------------------------------------------- +# options for code generation +#------------------------------------------------------------------------------- +ARCH := -mthumb -mthumb-interwork + +# note: arm9tdmi isn't the correct CPU arch, but anything newer and LD +# *insists* it has a FPU or VFP, and it won't take no for an answer! +CFLAGS := -g -Wall -O2\ + -mcpu=arm9tdmi -mtune=arm9tdmi -fomit-frame-pointer\ + -ffast-math \ + $(ARCH) + +CFLAGS += $(INCLUDE) -DARM9 +CXXFLAGS := $(CFLAGS) + +ASFLAGS := -g $(ARCH) +LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -mno-fpu -Wl,-Map,$(notdir $*.map) + +#------------------------------------------------------------------------------- +# any extra libraries we wish to link with the project +#------------------------------------------------------------------------------- +LIBS := -lfat -lnds9 + + +#------------------------------------------------------------------------------- +# list of directories containing libraries, this must be the top level containing +# include and lib +#------------------------------------------------------------------------------- +LIBDIRS := $(LIBNDS) + +#------------------------------------------------------------------------------- +# no real need to edit anything past this point unless you need to add +# additional rules for different file extensions +#------------------------------------------------------------------------------- +ifneq ($(BUILD),$(notdir $(CURDIR))) +#------------------------------------------------------------------------------- + +export OUTPUT := $(CURDIR)/$(TARGET) + +export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ + $(foreach dir,$(DATA),$(CURDIR)/$(dir)) + +export DEPSDIR := $(CURDIR)/$(BUILD) + +CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) +CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) +SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) +BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) + +#--------------------------------------------------------------------------------- +# use CXX for linking C++ projects, CC for standard C +#--------------------------------------------------------------------------------- +ifeq ($(strip $(CPPFILES)),) +#--------------------------------------------------------------------------------- + export LD := $(CC) +#--------------------------------------------------------------------------------- +else +#--------------------------------------------------------------------------------- + export LD := $(CXX) +#--------------------------------------------------------------------------------- +endif +#--------------------------------------------------------------------------------- + +export OFILES := $(addsuffix .o,$(BINFILES)) \ + $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) + +export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ + $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ + $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ + -I$(CURDIR)/$(BUILD) + +export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) + +.PHONY: $(BUILD) clean + +#--------------------------------------------------------------------------------- +$(BUILD): + @[ -d $@ ] || mkdir -p $@ + @make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile + +#--------------------------------------------------------------------------------- +clean: + @echo clean ... + @rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(TARGET).arm9 $(TARGET).ds.gba + + +#--------------------------------------------------------------------------------- +else + +DEPENDS := $(OFILES:.o=.d) + +#--------------------------------------------------------------------------------- +# main targets +#--------------------------------------------------------------------------------- +$(OUTPUT).ds.gba : $(OUTPUT).nds +$(OUTPUT).nds : $(OUTPUT).arm9 +$(OUTPUT).arm9 : $(OUTPUT).elf +$(OUTPUT).elf : $(OFILES) + +#--------------------------------------------------------------------------------- +%.bin.o : %.bin +#--------------------------------------------------------------------------------- + @echo $(notdir $<) + @$(bin2o) + + +-include $(DEPENDS) + +#--------------------------------------------------------------------------------------- +endif +#--------------------------------------------------------------------------------------- diff --git a/arm9/data/keyb.bin b/arm9/data/keyb.bin new file mode 100644 index 0000000..4f993fa Binary files /dev/null and b/arm9/data/keyb.bin differ diff --git a/arm9/data/maze.bin b/arm9/data/maze.bin new file mode 100644 index 0000000..2882186 Binary files /dev/null and b/arm9/data/maze.bin differ diff --git a/arm9/data/splashimg.bin b/arm9/data/splashimg.bin new file mode 100644 index 0000000..910f64b Binary files /dev/null and b/arm9/data/splashimg.bin differ diff --git a/arm9/data/zx81.bin b/arm9/data/zx81.bin new file mode 100644 index 0000000..557ddcb Binary files /dev/null and b/arm9/data/zx81.bin differ diff --git a/arm9/include/framebuffer.h b/arm9/include/framebuffer.h new file mode 100644 index 0000000..80a9469 --- /dev/null +++ b/arm9/include/framebuffer.h @@ -0,0 +1,36 @@ +/* + ds81 - Nintendo DS ZX81 emulator. + + Copyright (C) 2006 Ian Cowburn + + This program is free software; you can redistribute it and/or + modify it under the terms of the GNU General Public License + as published by the Free Software Foundation; either version 2 + of the License, or (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + + $Id$ +*/ +#ifndef DS81_FRAMEBUFFER_H +#define DS81_FRAMEBUFFER_H + +#define FB_RGB(r,g,b) ((RGB15(r,g,b))|0x8000) + +void FB_Init(uint16 *vram); +void FB_Print(const char *text, int x, int y, int colour, int paper); +void FB_Centre(const char *text, int y, int colour, int paper); +void FB_HLine(int x1, int x2, int y, int colour); +void FB_VLine(int x, int y1, int y2, int colour); +void FB_Box(int x, int y, int w, int h, int colour); +void FB_FillBox(int x, int y, int w, int h, int colour); +void FB_Clear(void); + +#endif /* DS81_FRAMEBUFFER_H */ diff --git a/arm9/include/gui.h b/arm9/include/gui.h new file mode 100644 index 0000000..b9363ca --- /dev/null +++ b/arm9/include/gui.h @@ -0,0 +1,27 @@ +/* + ds81 - Nintendo DS ZX81 emulator. + + Copyright (C) 2006 Ian Cowburn + + This program is free software; you can redistribute it and/or + modify it under the terms of the GNU General Public License + as published by the Free Software Foundation; either version 2 + of the License, or (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + + $Id$ +*/ +#ifndef DS81_GUI_H +#define DS81_GUI_H + +int GUI_Menu(const char *opts[]); + +#endif /* DS81_GUI_H */ diff --git a/arm9/include/kbd81.h b/arm9/include/kbd81.h new file mode 100644 index 0000000..b4e3d62 --- /dev/null +++ b/arm9/include/kbd81.h @@ -0,0 +1,76 @@ +/* + ds81 - Nintendo DS ZX81 emulator. + + Copyright (C) 2006 Ian Cowburn + + This program is free software; you can redistribute it and/or + modify it under the terms of the GNU General Public License + as published by the Free Software Foundation; either version 2 + of the License, or (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + + $Id$ +*/ +#ifndef DS81_KBD81_H +#define DS81_KBD81_H + +typedef enum +{ + KBD_1, + KBD_2, + KBD_3, + KBD_4, + KBD_5, + KBD_6, + KBD_7, + KBD_8, + KBD_9, + KBD_0, + KBD_Q, + KBD_W, + KBD_E, + KBD_R, + KBD_T, + KBD_Y, + KBD_U, + KBD_I, + KBD_O, + KBD_P, + KBD_A, + KBD_S, + KBD_D, + KBD_F, + KBD_G, + KBD_H, + KBD_J, + KBD_K, + KBD_L, + KBD_NEWLINE, + KBD_SHIFT, + KBD_Z, + KBD_X, + KBD_C, + KBD_V, + KBD_B, + KBD_N, + KBD_M, + KBD_PERIOD, + KBD_SPACE +} ZX81_Key; + +void KBD_Reset(void); +void KBD_Display(const char *text); +void KBD_Scan(void); +ZX81_Key KBD_GetKey(void); +void KBD_MapKey(KEYPAD_BITS pad, ZX81_Key key); +void KBD_Probe(int scan); + +#endif /* DS81_KBD81_H */ diff --git a/arm9/source/framebuffer.c b/arm9/source/framebuffer.c new file mode 100644 index 0000000..26b95de --- /dev/null +++ b/arm9/source/framebuffer.c @@ -0,0 +1,255 @@ +/* + ds81 - Nintendo DS ZX81 emulator. + + Copyright (C) 2006 Ian Cowburn + + This program is free software; you can redistribute it and/or + modify it under the terms of the GNU General Public License + as published by the Free Software Foundation; either version 2 + of the License, or (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + + $Id$ +*/ + +#include +#include + +/* ---------------------------------------- STATIC DATA +*/ +#define WIDTH 256 +#define HEIGHT 192 + +static uint16 *buff=0; + +static uint8 font[]= +{ + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x08, 0x08, 0x08, 0x08, 0x00, 0x08, 0x00, + 0x00, 0x24, 0x24, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x24, 0x7e, 0x24, 0x24, 0x7e, 0x24, 0x00, + 0x00, 0x10, 0x7c, 0x14, 0x7c, 0x50, 0x7c, 0x10, + 0x00, 0x46, 0x26, 0x10, 0x08, 0x64, 0x62, 0x00, + 0x00, 0x08, 0x14, 0x08, 0x54, 0x22, 0x5c, 0x00, + 0x00, 0x10, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x20, 0x10, 0x10, 0x10, 0x10, 0x20, 0x00, + 0x00, 0x04, 0x08, 0x08, 0x08, 0x08, 0x04, 0x00, + 0x00, 0x00, 0x28, 0x10, 0x7c, 0x10, 0x28, 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0x00, + 0x00, 0x70, 0x10, 0x0c, 0x10, 0x10, 0x70, 0x00, + 0x00, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x00, + 0x00, 0x0e, 0x08, 0x30, 0x08, 0x08, 0x0e, 0x00, + 0x00, 0x28, 0x14, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x3c, 0x42, 0x99, 0x85, 0x85, 0x99, 0x42, 0x3c +}; + +/* ---------------------------------------- PUBLIC INTERFACES +*/ +void FB_Init(uint16 *vram) +{ + buff=vram; +} + + +void FB_Print(const char *text, int x, int y, int colour, int paper) +{ + uint16 *base; + + base=buff+y*WIDTH+x; + + while(*text) + { + int x,y; + int ch; + + ch=((*text)-32)*8; + + for(y=0;y<8;y++) + { + for(x=0;x<8;x++) + { + if (font[ch]&(1< +#include + +#include "framebuffer.h" + + +/* ---------------------------------------- PUBLIC INTERFACES +*/ +int GUI_Menu(const char *opts[]) +{ + int x,y; + int h; + int w; + int no; + int sel; + int f; + bool done; + bool defer; + + w=0; + h=0; + sel=0; + done=false; + defer=false; + + for(no=0;opts[no];no++) + { + h+=16; + + if (strlen(opts[no])>w) + { + w=strlen(opts[no]); + } + } + + w=w*8+16; + + x=SCREEN_WIDTH/2-w/2; + y=SCREEN_HEIGHT/2-h/2; + + while(!done) + { + uint32 key=0; + + FB_FillBox(x,y,w,h,FB_RGB(0,0,0)); + FB_Box(x,y,w,h,FB_RGB(31,31,31)); + FB_FillBox(x+1,y+sel*16+1,w-2,14,FB_RGB(8,8,31)); + + for(f=0;f=x && tp.px<(w+w) && tp.py>=y && tp.py<(y+h)) + { + defer=true; + sel=(tp.py-y)/16; + } + } + } + } + + return sel; +} + diff --git a/arm9/source/main.c b/arm9/source/main.c new file mode 100644 index 0000000..a5f5035 --- /dev/null +++ b/arm9/source/main.c @@ -0,0 +1,137 @@ +/* + ds81 - Nintendo DS ZX81 emulator. + + Copyright (C) 2006 Ian Cowburn + + This program is free software; you can redistribute it and/or + modify it under the terms of the GNU General Public License + as published by the Free Software Foundation; either version 2 + of the License, or (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + + $Id$ +*/ + +#include +#include +#include + +#include "framebuffer.h" +#include "gui.h" + +#include "splashimg_bin.h" + +/* ---------------------------------------- STATIC DATA +*/ + + +/* ---------------------------------------- DISPLAY FUNCS +*/ +static void VBlankFunc(void) +{ + scanKeys(); +} + +static void Splash(void) +{ + static const char *text[]= + { + "DS81 \177 2006 Ian C", + " ", + "ZX81 ROM \177 1981", + "Nine Tiles Networks LTD", + " ", + "3D MONSTER MAZE \177 1983", + "Malcom E. Evans", + " ", + "PRESS A TO CONTINUE", + " ", + " ", + "http://www.noddybox.co.uk/", + NULL + }; + + sImage img; + int f; + + loadPCX(splashimg_bin,&img); + image8to16(&img); + dmaCopy(img.data8,BG_GFX,SCREEN_WIDTH*SCREEN_HEIGHT*2); + + FB_Clear(); + + for(f=0;f +#include + +/* ---------------------------------------- STATIC DATA +*/ +#define WIDTH 256 +#define HEIGHT 192 + +static uint16 *buff=0; + +static uint8 font[]= +{ + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x08, 0x08, 0x08, 0x08, 0x00, 0x08, 0x00, + 0x00, 0x24, 0x24, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x24, 0x7e, 0x24, 0x24, 0x7e, 0x24, 0x00, + 0x00, 0x10, 0x7c, 0x14, 0x7c, 0x50, 0x7c, 0x10, + 0x00, 0x46, 0x26, 0x10, 0x08, 0x64, 0x62, 0x00, + 0x00, 0x08, 0x14, 0x08, 0x54, 0x22, 0x5c, 0x00, + 0x00, 0x10, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x20, 0x10, 0x10, 0x10, 0x10, 0x20, 0x00, + 0x00, 0x04, 0x08, 0x08, 0x08, 0x08, 0x04, 0x00, + 0x00, 0x00, 0x28, 0x10, 0x7c, 0x10, 0x28, 0x00, + 0x00, 0x00, 0x10, 0x10, 0x7c, 0x10, 0x10, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x10, 0x08, + 0x00, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x18, 0x00, + 0x00, 0x00, 0x40, 0x20, 0x10, 0x08, 0x04, 0x00, + 0x00, 0x3c, 0x62, 0x52, 0x4a, 0x46, 0x3c, 0x00, + 0x00, 0x18, 0x14, 0x10, 0x10, 0x10, 0x7c, 0x00, + 0x00, 0x3c, 0x42, 0x40, 0x3c, 0x02, 0x7e, 0x00, + 0x00, 0x3c, 0x42, 0x30, 0x40, 0x42, 0x3c, 0x00, + 0x00, 0x10, 0x18, 0x14, 0x12, 0x7e, 0x10, 0x00, + 0x00, 0x7e, 0x02, 0x3e, 0x40, 0x42, 0x3c, 0x00, + 0x00, 0x3c, 0x02, 0x3e, 0x42, 0x42, 0x3c, 0x00, + 0x00, 0x7e, 0x40, 0x20, 0x10, 0x08, 0x08, 0x00, + 0x00, 0x3c, 0x42, 0x3c, 0x42, 0x42, 0x3c, 0x00, + 0x00, 0x3c, 0x42, 0x42, 0x7c, 0x40, 0x3c, 0x00, + 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x08, 0x00, + 0x00, 0x00, 0x08, 0x00, 0x00, 0x08, 0x08, 0x04, + 0x00, 0x00, 0x20, 0x10, 0x08, 0x10, 0x20, 0x00, + 0x00, 0x00, 0x00, 0x7c, 0x00, 0x7c, 0x00, 0x00, + 0x00, 0x00, 0x08, 0x10, 0x20, 0x10, 0x08, 0x00, + 0x00, 0x3c, 0x42, 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0x3c, 0x40, 0x42, 0x3c, 0x00, + 0x00, 0x7f, 0x08, 0x08, 0x08, 0x08, 0x08, 0x00, + 0x00, 0x42, 0x42, 0x42, 0x42, 0x42, 0x3c, 0x00, + 0x00, 0x42, 0x42, 0x42, 0x42, 0x24, 0x18, 0x00, + 0x00, 0x42, 0x42, 0x42, 0x42, 0x5a, 0x24, 0x00, + 0x00, 0x42, 0x24, 0x18, 0x18, 0x24, 0x42, 0x00, + 0x00, 0x41, 0x22, 0x14, 0x08, 0x08, 0x08, 0x00, + 0x00, 0x7e, 0x20, 0x10, 0x08, 0x04, 0x7e, 0x00, + 0x00, 0x70, 0x10, 0x10, 0x10, 0x10, 0x70, 0x00, + 0x00, 0x00, 0x02, 0x04, 0x08, 0x10, 0x20, 0x00, + 0x00, 0x0e, 0x08, 0x08, 0x08, 0x08, 0x0e, 0x00, + 0x00, 0x08, 0x1c, 0x2a, 0x08, 0x08, 0x08, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, + 0x00, 0x38, 0x44, 0x1e, 0x04, 0x04, 0x7e, 0x00, + 0x00, 0x00, 0x1c, 0x20, 0x3c, 0x22, 0x3c, 0x00, + 0x00, 0x04, 0x04, 0x3c, 0x44, 0x44, 0x3c, 0x00, + 0x00, 0x00, 0x38, 0x04, 0x04, 0x04, 0x38, 0x00, + 0x00, 0x20, 0x20, 0x3c, 0x22, 0x22, 0x3c, 0x00, + 0x00, 0x00, 0x1c, 0x22, 0x1e, 0x02, 0x3c, 0x00, + 0x00, 0x30, 0x08, 0x18, 0x08, 0x08, 0x08, 0x00, + 0x00, 0x00, 0x3c, 0x22, 0x22, 0x3c, 0x20, 0x1c, + 0x00, 0x02, 0x02, 0x1e, 0x22, 0x22, 0x22, 0x00, + 0x00, 0x08, 0x00, 0x0c, 0x08, 0x08, 0x1c, 0x00, + 0x00, 0x20, 0x00, 0x20, 0x20, 0x20, 0x24, 0x18, + 0x00, 0x04, 0x14, 0x0c, 0x0c, 0x14, 0x24, 0x00, + 0x00, 0x08, 0x08, 0x08, 0x08, 0x08, 0x30, 0x00, + 0x00, 0x00, 0x16, 0x2a, 0x2a, 0x2a, 0x2a, 0x00, + 0x00, 0x00, 0x1e, 0x22, 0x22, 0x22, 0x22, 0x00, + 0x00, 0x00, 0x1c, 0x22, 0x22, 0x22, 0x1c, 0x00, + 0x00, 0x00, 0x1e, 0x22, 0x22, 0x1e, 0x02, 0x02, + 0x00, 0x00, 0x3c, 0x22, 0x22, 0x3c, 0x20, 0x60, + 0x00, 0x00, 0x38, 0x04, 0x04, 0x04, 0x04, 0x00, + 0x00, 0x00, 0x1c, 0x02, 0x1c, 0x20, 0x1e, 0x00, + 0x00, 0x08, 0x1c, 0x08, 0x08, 0x08, 0x30, 0x00, + 0x00, 0x00, 0x22, 0x22, 0x22, 0x22, 0x1c, 0x00, + 0x00, 0x00, 0x22, 0x22, 0x14, 0x14, 0x08, 0x00, + 0x00, 0x00, 0x22, 0x2a, 0x2a, 0x2a, 0x14, 0x00, + 0x00, 0x00, 0x22, 0x14, 0x08, 0x14, 0x22, 0x00, + 0x00, 0x00, 0x22, 0x22, 0x22, 0x3c, 0x20, 0x1c, + 0x00, 0x00, 0x3e, 0x10, 0x08, 0x04, 0x3e, 0x00, + 0x00, 0x70, 0x10, 0x0c, 0x10, 0x10, 0x70, 0x00, + 0x00, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x00, + 0x00, 0x0e, 0x08, 0x30, 0x08, 0x08, 0x0e, 0x00, + 0x00, 0x28, 0x14, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x3c, 0x42, 0x99, 0x85, 0x85, 0x99, 0x42, 0x3c +}; + +/* ---------------------------------------- PUBLIC INTERFACES +*/ +void FB_Init(uint16 *vram) +{ + buff=vram; +} + + +void FB_Print(const char *text, int x, int y, int colour, int paper) +{ + uint16 *base; + + base=buff+y*WIDTH+x; + + while(*text) + { + int x,y; + int ch; + + ch=((*text)-32)*8; + + for(y=0;y<8;y++) + { + for(x=0;x<8;x++) + { + if (font[ch]&(1< +#include + +#include "framebuffer.h" + + +/* ---------------------------------------- PUBLIC INTERFACES +*/ +int GUI_Menu(const char *opts[]) +{ + int x,y; + int h; + int w; + int no; + int sel; + int f; + bool done; + bool defer; + + w=0; + h=0; + sel=0; + done=false; + defer=false; + + for(no=0;opts[no];no++) + { + h+=16; + + if (strlen(opts[no])>w) + { + w=strlen(opts[no]); + } + } + + w=w*8+16; + + x=SCREEN_WIDTH/2-w/2; + y=SCREEN_HEIGHT/2-h/2; + + while(!done) + { + uint32 key=0; + + FB_FillBox(x,y,w,h,FB_RGB(0,0,0)); + FB_Box(x,y,w,h,FB_RGB(31,31,31)); + FB_FillBox(x+1,y+sel*16+1,w-2,14,FB_RGB(8,8,31)); + + for(f=0;f=x && tp.px<(w+w) && tp.py>=y && tp.py<(y+h)) + { + defer=true; + sel=(tp.py-y)/16; + } + } + } + } + + return sel; +} + diff --git a/source/main.c b/source/main.c new file mode 100644 index 0000000..a5f5035 --- /dev/null +++ b/source/main.c @@ -0,0 +1,137 @@ +/* + ds81 - Nintendo DS ZX81 emulator. + + Copyright (C) 2006 Ian Cowburn + + This program is free software; you can redistribute it and/or + modify it under the terms of the GNU General Public License + as published by the Free Software Foundation; either version 2 + of the License, or (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + + $Id$ +*/ + +#include +#include +#include + +#include "framebuffer.h" +#include "gui.h" + +#include "splashimg_bin.h" + +/* ---------------------------------------- STATIC DATA +*/ + + +/* ---------------------------------------- DISPLAY FUNCS +*/ +static void VBlankFunc(void) +{ + scanKeys(); +} + +static void Splash(void) +{ + static const char *text[]= + { + "DS81 \177 2006 Ian C", + " ", + "ZX81 ROM \177 1981", + "Nine Tiles Networks LTD", + " ", + "3D MONSTER MAZE \177 1983", + "Malcom E. Evans", + " ", + "PRESS A TO CONTINUE", + " ", + " ", + "http://www.noddybox.co.uk/", + NULL + }; + + sImage img; + int f; + + loadPCX(splashimg_bin,&img); + image8to16(&img); + dmaCopy(img.data8,BG_GFX,SCREEN_WIDTH*SCREEN_HEIGHT*2); + + FB_Clear(); + + for(f=0;f