From 013bd92377b40c64065e4bb231d4ddaa84c3165e Mon Sep 17 00:00:00 2001 From: Ian C Date: Mon, 6 Nov 2006 00:11:18 +0000 Subject: Added instructions --- arm9/instructions.txt | 155 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 155 insertions(+) create mode 100644 arm9/instructions.txt (limited to 'arm9/instructions.txt') diff --git a/arm9/instructions.txt b/arm9/instructions.txt new file mode 100644 index 0000000..c0d81d2 --- /dev/null +++ b/arm9/instructions.txt @@ -0,0 +1,155 @@ + DS81 + ---------==============================--------- + + Copyright 2006 Ian Cowburn + ianc@noddybox.co.uk + + +1. LICENSE +---------- + + The code to DS81 is released under the GNU General Public License. See + the text file COPYING for details. + + Other included software is provided in good faith, is not released under + the GNU General Public License, and is copyright their respective authors. + If any of these authors disagree with the distribution of their work then + contact me and it will be gladly removed. + + ZX81 BASIC ROM (c) 1981 Nine Tiles Networks LTD + 3D Monster Maze (c) 1983 Malcom E. Evans + Mazogs, City Patrol and Sabotage (c) 1981, 1982 Don Priestley + + +2. ZX81 +------- + + The ZX81 was an 8-bit computer released by Sinclair Research in 1981, using + the Z80 CPU. + + It was a monochrome machine with no sound (be quiet those at the back of + the room who used to be able to do sound by doing odd things with the video + signal) and a text mode that could be used to plot graphics at a resolution + of 64 by 44 (hmmm, smaller than most icons nowadays). + + It came with 1K of RAM, though most people opted for a massive 16K RAM pack. + + +2. DS81 +------- + + DS81 is an emulation of the 16K ZX81 and is is supplied in two main forms, + as a native Nintendo DS executable and a version with a Gameboy Advance + wrapper (in case your Ninentdo DS homebrew device only supports running + GBA executables). + + In addition to this two different versions are supplied, one which + initialises the FAT library and one which doesn't. They are identical save + for this, and separate ones are supplied in case the FAT library + initialisation causes problem on your homebrew device: + + ds81.nds - Nintendo DS version + ds81.bs.gba - As above with a GBA wrapper. + + ds81-nofat.nds - Nintendo DS version; no FAT library initialisation. + ds81-nofat.bs.gba - As above with a GBA wrapper. + + I'm probably being overly paranoid there, but better safe than sorry. + + +3. Using DS81 +------------- + + When run DS81 displays a splash screen with copyright information and + whether the FAT library has been able to find a supported device for the + loading of external tapes. + + Once the A button has been pressed the ZX81 resets and displays itself + on the top screen, and a soft keyboard is displayed on the bottom, touch + sensitive, DS screen. + + If you've never used a ZX81 before then you may wish to find out how the + keyboard works -- it uses a keyword entry system, rather than the straight + typing if commands. So, for instance, the key P is pressed to enter PRINT + when the cursor is in keyword mode (the cursor in an inverted K). + + Trust me; you were glad of it when using the original ZX81's hard plastic + membrane keyboard. + + When using the soft keyboard by default the shift key is 'sticky' and once + used will stay held down until pressed again. + + The World of Spectrum has the original ZX81 manuals, either as a PDF + or in HTML form: + + http://www.worldofspectrum.org/ + + At the bottom of the keyboard is an area where you can click to bring up a + menu. Either use the stylus, or the joypad and button A to select an + option from the following choices: + + RESET ZX81 + This resets the emulated ZX81. + + SELECT TAPE + Selects the built-in tape to use (DS81 has a number of ZX81 tapes + built into it). The next section has extra information on the + loading of games. + + STICK SHIFT ON + Sets the shift key so it stays down until pressed again. + + STICK SHIFT OFF + Sets the shift key so it behaves likes all the other keys. + + MAP JOYPAD TO KEYS + Allows you to redefine the DS's joypad and buttons to ZX81 keys. + Follow the on-screen instructions. + + CANCEL + Cancels the menu. + + + +3. Using the internal tapes on DS81 +----------------------------------- + + Games on the ZX81 were supplied on cassette. DS81 includes a few tape + files that are selectable from the menu. Follow the on-screen instructions + to select the game. A quick description and the controls to use are + displayed on the top screen. + + Once you've selected a tape you can load it in the emulator by using the + command LOAD "". If you're really stuck with the ZX81 keyboard: + + 1. Select your tape. + 2. Reset the ZX81 from the menu. + 3. When the inverse K cursor is displayed press the J key to generate + the keyword LOAD. + 4. Press the SHIFT key. + 5. Press the P key twice to enter the double quotes (DON'T use the + double quotes got by pressing SHIFT+Q. These are not the same!) + 6. Release the SHIFT key and press the NEW LINE key. + 7. The tape will load and run. + + +3. Using external tapes on DS81 +------------------------------- + + If you are using the version of DS81 that allows the use of FAT devices, + and you device is supported, they you can load any old tape. + + Simply place the .P file (ZX81 games are usually distributed as .P files + that are simply an image of the memory that would have been dumped to tape) + and either put it in the root directory of the FAT device or in a directory + called ZX81SNAP. + + Note that currently hi-resolution games will not work. For that matter, + it can't be at all guaranteed that all original ZX81 games will work as + expected. After all, DS81 isn't really a ZX81. + + +------------------------------------------------------------------------------- +$Id$ + + vim:expandtab:spell -- cgit v1.2.3