/* ds81 - Nintendo DS ZX81 emulator. Copyright (C) 2006 Ian Cowburn This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. $Id$ */ #include #include #include "framebuffer.h" /* ---------------------------------------- PUBLIC INTERFACES */ int GUI_Menu(const char *opts[]) { int x,y; int h; int w; int no; int sel; int f; bool done; bool defer; w=0; h=0; sel=0; done=false; defer=false; for(no=0;opts[no];no++) { h+=16; if (strlen(opts[no])>w) { w=strlen(opts[no]); } } w=w*8+16; x=SCREEN_WIDTH/2-w/2; y=SCREEN_HEIGHT/2-h/2; while(!done) { uint32 key=0; FB_FillBox(x,y,w,h,FB_RGB(0,0,0)); FB_Box(x,y,w,h,FB_RGB(31,31,31)); FB_FillBox(x+1,y+sel*16+1,w-2,14,FB_RGB(8,8,31)); for(f=0;f=x && tp.px<(w+w) && tp.py>=y && tp.py<(y+h)) { defer=true; sel=(tp.py-y)/16; } } } } return sel; }