/* ds81 - Nintendo DS ZX81 emulator. Copyright (C) 2006 Ian Cowburn This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. $Id$ */ #include #include #include #include "framebuffer.h" #include "gui.h" #include "splashimg_bin.h" /* ---------------------------------------- STATIC DATA */ /* ---------------------------------------- DISPLAY FUNCS */ static void VBlankFunc(void) { scanKeys(); } static void Splash(void) { static const char *text[]= { "DS81 \177 2006 Ian C", " ", "ZX81 ROM \177 1981", "Nine Tiles Networks LTD", " ", "3D MONSTER MAZE \177 1983", "Malcom E. Evans", " ", "PRESS A TO CONTINUE", " ", " ", "http://www.noddybox.co.uk/", NULL }; sImage img; int f; loadPCX(splashimg_bin,&img); image8to16(&img); dmaCopy(img.data8,BG_GFX,SCREEN_WIDTH*SCREEN_HEIGHT*2); FB_Clear(); for(f=0;f