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/*
ds81 - Nintendo ZX81 emulator.
Copyright (C) 2006 Ian Cowburn <ianc@noddybox.co.uk>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
$Id$
*/
#ifndef DS81_KEYBOARD_H
#define DS81_KEYBOARD_H
/* Note that the first 40 values purposefully are the keyboard matrix keys.
Note also that they are in display order, not matrix order.
*/
typedef enum
{
SK_1,
SK_2,
SK_3,
SK_4,
SK_5,
SK_6,
SK_7,
SK_8,
SK_9,
SK_0,
SK_Q,
SK_W,
SK_E,
SK_R,
SK_T,
SK_Y,
SK_U,
SK_I,
SK_O,
SK_P,
SK_A,
SK_S,
SK_D,
SK_F,
SK_G,
SK_H,
SK_J,
SK_K,
SK_L,
SK_NEWLINE,
SK_SHIFT,
SK_Z,
SK_X,
SK_C,
SK_V,
SK_B,
SK_N,
SK_M,
SK_PERIOD,
SK_SPACE,
SK_ABOUT,
SK_CONFIG,
SK_PAD_UP,
SK_PAD_DOWN,
SK_PAD_LEFT,
SK_PAD_RIGHT,
SK_PAD_A,
SK_PAD_B,
SK_PAD_X,
SK_PAD_Y,
SK_PAD_R,
SK_PAD_L,
SK_PAD_START,
SK_PAD_SELECT,
NUM_SOFT_KEYS
} SoftKey;
typedef struct
{
SoftKey key;
int pressed;
} SoftKeyEvent;
/* Display the soft keyboard
*/
void SK_DisplayKeyboard(uint16 *vram);
/* Returns TRUE while there are still key events for this cycle
*/
int SK_GetEvent(SoftKeyEvent *ev);
/* Sets a key to be 'sticky' (it will be released automatically on the next
non-sticky press).
*/
void SK_SetSticky(SoftKey key, int is_sticky);
/* Flush all the keys.
*/
void SK_ClearKeys(void);
/* Map the joypad to keys. Note that when mapped that both the key and the
joypad code will be generated.
*/
void SK_DefinePad(SoftKey pad, SoftKey key);
#endif /* DS81_KEYBOARD_H */
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