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/*
ds81 - Nintendo DS ZX81 emulator.
Copyright (C) 2006 Ian Cowburn
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
$Id$
*/
#include <nds.h>
#include "tapes.h"
#include "framebuffer.h"
#include "zx81.h"
#include "maze_bin.h"
#include "maze_inlay_bin.h"
#include "cpatrol_bin.h"
#include "cpatrol_inlay_bin.h"
#include "sabotage_bin.h"
#include "sabotage_inlay_bin.h"
/* ---------------------------------------- STATIC DATA
*/
typedef struct
{
const u8 *tape;
const u32 *tape_len;
sImage img;
void *source_pcx;
const char *text;
} Tape;
#define NO_TAPES 3
static Tape tapes[NO_TAPES]=
{
{
maze_bin,
&maze_bin_size,
{0},
maze_inlay_bin,
"%3d monster maze%\n"
"(c) 1983 Malcom E. Evans\n\n"
"Escape the maze and its T-Rex\n"
"\n\n"
"%note% when the screen goes grey\n"
"for 30-60 seconds this is not a\n"
"problem, and is the game creating\n"
"the lair of rex."
},
{
cpatrol_bin,
&cpatrol_bin_size,
{0},
cpatrol_inlay_bin,
"%city patrol%\n"
"(c) 1982 Don Priestley\n\n"
"Defend the city from the aliens.\n\n"
"yes - that parallax city was\n"
"done with a text mode and the\n"
"equivalent of a 0.8mhz z80"
},
{
sabotage_bin,
&sabotage_bin_size,
{0},
sabotage_inlay_bin,
"%sabotage%\n"
"(c) 1982 Don Priestley\n\n"
"Destroy the boxes before the\n"
"guard finds you.\n\n"
"or find the saboteur as the\n"
"guard.\n\n"
"while this game may not feature\n"
"the dazzling graphics of other\n"
"ZX81 games it more than makes\n"
"up with a simply joyous\n"
"gameplay mechanic.\n"
}
};
static int current=0;
/* ---------------------------------------- PRIVATE INTERFACES
*/
static void InitTapes(void)
{
static int init=FALSE;
int f;
if (init)
{
return;
}
init=TRUE;
for(f=0;f<NO_TAPES;f++)
{
loadPCX(tapes[f].source_pcx,&tapes[f].img);
image8to16(&tapes[f].img);
}
}
static void DisplayTape(Tape *t)
{
FB_Clear();
FB_Blit(&t->img,255-t->img.width,0);
FB_Print("LEFT/RIGHT",0,0,FB_RGB(255,255,255),-1);
FB_Print("to choose",0,10,FB_RGB(255,255,255),-1);
FB_Print("A to select",0,30,FB_RGB(255,255,255),-1);
FB_Print("B to cancel",0,40,FB_RGB(255,255,255),-1);
ZX81DisplayString(t->text);
}
/* ---------------------------------------- PUBLIC INTERFACES
*/
void SelectTape(void)
{
int done=FALSE;
InitTapes();
while(!done)
{
uint32 key=0;
DisplayTape(tapes+current);
do
{
swiWaitForVBlank();
} while(!(key=keysDownRepeat()));
if (key & KEY_LEFT)
{
if (--current<0)
{
current=NO_TAPES-1;
}
}
else if (key & KEY_RIGHT)
{
current=(current+1)%NO_TAPES;
}
else if (key & KEY_A)
{
done=TRUE;
ZX81SetTape(tapes[current].tape,*tapes[current].tape_len);
}
else if (key & KEY_B)
{
done=TRUE;
}
}
}
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