/* dsspec - Nintendo DS Sinclair Spectrum 48K emulator. Copyright (C) 2003 Ian Cowburn (ianc@noddybox.demon.co.uk) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA ------------------------------------------------------------------------- $Id$ */ #ifndef DSPEC_SPEC_H #define DSPEC_SPEC_H #include "z80.h" #include "keyboard.h" /* Initialise the SPEC */ void SPECInit(uint16 *vram, Z80 *z80); /* Handle keypresses */ void SPECHandleKey(SoftKey k, int is_pressed); /* Interfaces for the Z80 */ Z80Byte SPECPeek(Z80 *z80, Z80Word addr); void SPECPoke(Z80 *z80, Z80Word addr, Z80Byte val); #define SPECDisPeek SPECPeek Z80Byte SPECReadPort(Z80 *z80, Z80Word port); void SPECWritePort(Z80 *z80, Z80Word port, Z80Byte val); /* Called when the machine is reset */ void SPECReset(Z80 *z80); #endif /* END OF FILE */