/* dsspec - Nintendo DS Sinclair Spectrum 48K emulator. Copyright (C) 2006 Ian Cowburn This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. $Id$ */ #include #include "keyboard.h" #include "framebuffer.h" #include "keyb_bin.h" /* ---------------------------------------- STATIC DATA */ static uint16 white = FB_RGB(31, 31, 31); static uint16 black = FB_RGB(0, 0, 0); static struct { int state; int new_state; int handled; int is_sticky; } key_state[NUM_SOFT_KEYS]; static SoftKey pad_left_key = SK_O; static SoftKey pad_right_key = SK_P; static SoftKey pad_up_key = SK_Q; static SoftKey pad_down_key = SK_A; static SoftKey pad_A_key = SK_SPACE; static SoftKey pad_B_key = SK_NEWLINE; static SoftKey pad_X_key = NUM_SOFT_KEYS; static SoftKey pad_Y_key = NUM_SOFT_KEYS; static SoftKey pad_R_key = NUM_SOFT_KEYS; static SoftKey pad_L_key = NUM_SOFT_KEYS; static SoftKey pad_start_key = NUM_SOFT_KEYS; static SoftKey pad_select_key = NUM_SOFT_KEYS; #define CHECK_STATE(KEYS,BIT,CODE,SHORTCUT) \ do \ { \ key_state[CODE].new_state = (KEYS & BIT); \ if (SHORTCUT != NUM_SOFT_KEYS && \ !key_state[SHORTCUT].handled) \ { \ key_state[SHORTCUT].new_state = (KEYS & BIT); \ } \ } while(0) /* ---------------------------------------- PRIVATE INTERFACES */ static SoftKey LocatePress(const touchPosition *p) { int kx=0,ky=0; int py=0; SoftKey key = NUM_SOFT_KEYS; if (p->py > 36 && p->px > 2) { kx = (p->px - 3) / 25; ky = p->py - 37; py = ky % 30; ky /= 30; if (py<17 && kx >= 0 && kx<10 && ky>=0 && ky<=4) { key = kx + ky * 10; } } return key; } /* ---------------------------------------- PUBLIC INTERFACES */ void SK_DisplayKeyboard(uint16 *vram) { sImage img; loadPCX(keyb_bin,&img); image8to16(&img); dmaCopy(img.image.data8,vram,SCREEN_WIDTH*SCREEN_HEIGHT*2); } int SK_GetEvent(SoftKeyEvent *ev) { static SoftKey last = NUM_SOFT_KEYS; static int poll_index = -1; /* Read the keys if this is a new loop */ if (poll_index == -1) { int f; uint32 keys; scanKeys(); keys = keysHeld(); /* Clear the non-sticky keys */ for(f=SK_1; f<=SK_CONFIG; f++) { key_state[f].handled = FALSE; if (key_state[f].is_sticky) { key_state[f].new_state = key_state[f].state; } else { key_state[f].new_state = FALSE; } } /* Check the soft keyboard */ if (keys & KEY_TOUCH) { touchPosition tp=touchReadXY(); if (tp.py<21 || tp.py>165) { key_state[SK_CONFIG].new_state = TRUE; } else { SoftKey press; press = LocatePress(&tp); if (press != NUM_SOFT_KEYS) { key_state[press].handled = TRUE; if (key_state[press].is_sticky) { if (last != press) { key_state[press].new_state = !key_state[press].state; } } else { key_state[press].new_state = TRUE; } last = press; } } } else { last = NUM_SOFT_KEYS; } /* Check non soft-keyboard controls */ CHECK_STATE(keys, KEY_A, SK_PAD_A, pad_A_key); CHECK_STATE(keys, KEY_B, SK_PAD_B, pad_B_key); CHECK_STATE(keys, KEY_X, SK_PAD_X, pad_X_key); CHECK_STATE(keys, KEY_Y, SK_PAD_Y, pad_Y_key); CHECK_STATE(keys, KEY_R, SK_PAD_R, pad_R_key); CHECK_STATE(keys, KEY_L, SK_PAD_L, pad_L_key); CHECK_STATE(keys, KEY_START, SK_PAD_START, pad_start_key); CHECK_STATE(keys, KEY_SELECT, SK_PAD_SELECT, pad_select_key); CHECK_STATE(keys, KEY_UP, SK_PAD_UP, pad_up_key); CHECK_STATE(keys, KEY_DOWN, SK_PAD_DOWN, pad_down_key); CHECK_STATE(keys, KEY_LEFT, SK_PAD_LEFT, pad_left_key); CHECK_STATE(keys, KEY_RIGHT, SK_PAD_RIGHT, pad_right_key); /* Reset key event poll index */ poll_index = 0; /* Update any on-screen indicators */ for(f=SK_1; fkey = poll_index; ev->pressed = key_state[poll_index].state; return TRUE; } else { poll_index = -1; return FALSE; } } void SK_SetSticky(SoftKey key, int is_sticky) { key_state[key].is_sticky = is_sticky; if (!is_sticky) { key_state[key].new_state = FALSE; } } void SK_ClearKeys(void) { int f; for(f=0; f < NUM_SOFT_KEYS; f++) { key_state[f].state = FALSE; } } void SK_DefineJoypad(void) { }