/* dsspec - Nintendo DS Sinclair Spectrum 48K emulator. Copyright (C) 2006 Ian Cowburn This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. $Id$ */ #include #include "keyboard.h" #include "keyb_bin.h" /* ---------------------------------------- STATIC DATA */ /* ---------------------------------------- PUBLIC INTERFACES */ void SK_DisplayKeyboard(uint16 *vram) { sImage img; loadPCX(keyb_bin,&img); image8to16(&img); dmaCopy(img.data8,vram,SCREEN_WIDTH*SCREEN_HEIGHT*2); } int SK_GetEvent(SoftKeyEvent *ev) { uint32 key=0; key=keysDownRepeat(); if (key & KEY_TOUCH) { touchPosition tp=touchReadXY(); /* if (tp.px>=x && tp.px<(w+w) && tp.py>=y && tp.py<(y+h)) { defer=true; sel=(tp.py-y)/16; } */ ev->key=SK_CONFIG; ev->pressed=TRUE; return 1; } return 0; } void SK_SetSticky(SoftKey key, int is_sticky) { } void SK_ClearKeys(void) { }