/* ds81 - Nintendo DS ZX81 emulator. Copyright (C) 2006 Ian Cowburn This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. $Id: framebuffer.c 43 2007-03-12 00:59:51Z ianc $ */ #include #include #include #include #include "framebuffer.h" /* ---------------------------------------- STATIC DATA */ #define WIDTH 256 #define SCAN 128 #define HEIGHT 192 static uint16 *buff; static uint16 *pal; static uint8 font[]= { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x08, 0x08, 0x08, 0x00, 0x08, 0x00, 0x00, 0x24, 0x24, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x24, 0x7e, 0x24, 0x24, 0x7e, 0x24, 0x00, 0x00, 0x10, 0x7c, 0x14, 0x7c, 0x50, 0x7c, 0x10, 0x00, 0x46, 0x26, 0x10, 0x08, 0x64, 0x62, 0x00, 0x00, 0x08, 0x14, 0x08, 0x54, 0x22, 0x5c, 0x00, 0x00, 0x10, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x10, 0x10, 0x10, 0x10, 0x20, 0x00, 0x00, 0x04, 0x08, 0x08, 0x08, 0x08, 0x04, 0x00, 0x00, 0x00, 0x28, 0x10, 0x7c, 0x10, 0x28, 0x00, 0x00, 0x00, 0x10, 0x10, 0x7c, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x10, 0x08, 0x00, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x18, 0x00, 0x00, 0x00, 0x40, 0x20, 0x10, 0x08, 0x04, 0x00, 0x00, 0x3c, 0x62, 0x52, 0x4a, 0x46, 0x3c, 0x00, 0x00, 0x18, 0x14, 0x10, 0x10, 0x10, 0x7c, 0x00, 0x00, 0x3c, 0x42, 0x40, 0x3c, 0x02, 0x7e, 0x00, 0x00, 0x3c, 0x42, 0x30, 0x40, 0x42, 0x3c, 0x00, 0x00, 0x10, 0x18, 0x14, 0x12, 0x7e, 0x10, 0x00, 0x00, 0x7e, 0x02, 0x3e, 0x40, 0x42, 0x3c, 0x00, 0x00, 0x3c, 0x02, 0x3e, 0x42, 0x42, 0x3c, 0x00, 0x00, 0x7e, 0x40, 0x20, 0x10, 0x08, 0x08, 0x00, 0x00, 0x3c, 0x42, 0x3c, 0x42, 0x42, 0x3c, 0x00, 0x00, 0x3c, 0x42, 0x42, 0x7c, 0x40, 0x3c, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x08, 0x08, 0x04, 0x00, 0x00, 0x20, 0x10, 0x08, 0x10, 0x20, 0x00, 0x00, 0x00, 0x00, 0x7c, 0x00, 0x7c, 0x00, 0x00, 0x00, 0x00, 0x08, 0x10, 0x20, 0x10, 0x08, 0x00, 0x00, 0x3c, 0x42, 0x20, 0x10, 0x00, 0x10, 0x00, 0x00, 0x3c, 0x52, 0x6a, 0x7a, 0x02, 0x3c, 0x00, 0x00, 0x3c, 0x42, 0x42, 0x7e, 0x42, 0x42, 0x00, 0x00, 0x3e, 0x42, 0x3e, 0x42, 0x42, 0x3e, 0x00, 0x00, 0x3c, 0x42, 0x02, 0x02, 0x42, 0x3c, 0x00, 0x00, 0x1e, 0x22, 0x42, 0x42, 0x22, 0x1e, 0x00, 0x00, 0x7e, 0x02, 0x3e, 0x02, 0x02, 0x7e, 0x00, 0x00, 0x7e, 0x02, 0x3e, 0x02, 0x02, 0x02, 0x00, 0x00, 0x3c, 0x42, 0x02, 0x72, 0x42, 0x3c, 0x00, 0x00, 0x42, 0x42, 0x7e, 0x42, 0x42, 0x42, 0x00, 0x00, 0x7c, 0x10, 0x10, 0x10, 0x10, 0x7c, 0x00, 0x00, 0x40, 0x40, 0x40, 0x42, 0x42, 0x3c, 0x00, 0x00, 0x22, 0x12, 0x0e, 0x12, 0x22, 0x42, 0x00, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x7e, 0x00, 0x00, 0x42, 0x66, 0x5a, 0x42, 0x42, 0x42, 0x00, 0x00, 0x42, 0x46, 0x4a, 0x52, 0x62, 0x42, 0x00, 0x00, 0x3c, 0x42, 0x42, 0x42, 0x42, 0x3c, 0x00, 0x00, 0x3e, 0x42, 0x42, 0x3e, 0x02, 0x02, 0x00, 0x00, 0x3c, 0x42, 0x42, 0x4a, 0x52, 0x3c, 0x00, 0x00, 0x3e, 0x42, 0x42, 0x3e, 0x22, 0x42, 0x00, 0x00, 0x3c, 0x02, 0x3c, 0x40, 0x42, 0x3c, 0x00, 0x00, 0x7f, 0x08, 0x08, 0x08, 0x08, 0x08, 0x00, 0x00, 0x42, 0x42, 0x42, 0x42, 0x42, 0x3c, 0x00, 0x00, 0x42, 0x42, 0x42, 0x42, 0x24, 0x18, 0x00, 0x00, 0x42, 0x42, 0x42, 0x42, 0x5a, 0x24, 0x00, 0x00, 0x42, 0x24, 0x18, 0x18, 0x24, 0x42, 0x00, 0x00, 0x41, 0x22, 0x14, 0x08, 0x08, 0x08, 0x00, 0x00, 0x7e, 0x20, 0x10, 0x08, 0x04, 0x7e, 0x00, 0x00, 0x70, 0x10, 0x10, 0x10, 0x10, 0x70, 0x00, 0x00, 0x00, 0x02, 0x04, 0x08, 0x10, 0x20, 0x00, 0x00, 0x0e, 0x08, 0x08, 0x08, 0x08, 0x0e, 0x00, 0x00, 0x08, 0x1c, 0x2a, 0x08, 0x08, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x38, 0x44, 0x1e, 0x04, 0x04, 0x7e, 0x00, 0x00, 0x00, 0x1c, 0x20, 0x3c, 0x22, 0x3c, 0x00, 0x00, 0x04, 0x04, 0x3c, 0x44, 0x44, 0x3c, 0x00, 0x00, 0x00, 0x38, 0x04, 0x04, 0x04, 0x38, 0x00, 0x00, 0x20, 0x20, 0x3c, 0x22, 0x22, 0x3c, 0x00, 0x00, 0x00, 0x1c, 0x22, 0x1e, 0x02, 0x3c, 0x00, 0x00, 0x30, 0x08, 0x18, 0x08, 0x08, 0x08, 0x00, 0x00, 0x00, 0x3c, 0x22, 0x22, 0x3c, 0x20, 0x1c, 0x00, 0x02, 0x02, 0x1e, 0x22, 0x22, 0x22, 0x00, 0x00, 0x08, 0x00, 0x0c, 0x08, 0x08, 0x1c, 0x00, 0x00, 0x20, 0x00, 0x20, 0x20, 0x20, 0x24, 0x18, 0x00, 0x04, 0x14, 0x0c, 0x0c, 0x14, 0x24, 0x00, 0x00, 0x08, 0x08, 0x08, 0x08, 0x08, 0x30, 0x00, 0x00, 0x00, 0x16, 0x2a, 0x2a, 0x2a, 0x2a, 0x00, 0x00, 0x00, 0x1e, 0x22, 0x22, 0x22, 0x22, 0x00, 0x00, 0x00, 0x1c, 0x22, 0x22, 0x22, 0x1c, 0x00, 0x00, 0x00, 0x1e, 0x22, 0x22, 0x1e, 0x02, 0x02, 0x00, 0x00, 0x3c, 0x22, 0x22, 0x3c, 0x20, 0x60, 0x00, 0x00, 0x38, 0x04, 0x04, 0x04, 0x04, 0x00, 0x00, 0x00, 0x1c, 0x02, 0x1c, 0x20, 0x1e, 0x00, 0x00, 0x08, 0x1c, 0x08, 0x08, 0x08, 0x30, 0x00, 0x00, 0x00, 0x22, 0x22, 0x22, 0x22, 0x1c, 0x00, 0x00, 0x00, 0x22, 0x22, 0x14, 0x14, 0x08, 0x00, 0x00, 0x00, 0x22, 0x2a, 0x2a, 0x2a, 0x14, 0x00, 0x00, 0x00, 0x22, 0x14, 0x08, 0x14, 0x22, 0x00, 0x00, 0x00, 0x22, 0x22, 0x22, 0x3c, 0x20, 0x1c, 0x00, 0x00, 0x3e, 0x10, 0x08, 0x04, 0x3e, 0x00, 0x00, 0x70, 0x10, 0x0c, 0x10, 0x10, 0x70, 0x00, 0x00, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x00, 0x00, 0x0e, 0x08, 0x30, 0x08, 0x08, 0x0e, 0x00, 0x00, 0x28, 0x14, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3c, 0x42, 0x99, 0x85, 0x85, 0x99, 0x42, 0x3c }; /* ---------------------------------------- PRIVATE INTERFACES */ static inline void Plot(int x, int y, int col) { uint16 *base; uint16 cur; int odd; if (col == -1) return; odd = x&1; x /= 2; base = buff+x+y*SCAN; cur = *base; if (odd) { cur = (cur & 0xff) | (col<<8); } else { cur = (cur & 0xff00) | col; } *base = cur; } /* ---------------------------------------- PUBLIC INTERFACES */ void FB_Init(uint16 *vram, uint16 *palette) { buff = vram; pal = palette; pal[COL_BLACK] = RGB15(0,0,0); pal[COL_WHITE] = RGB15(31,31,31); pal[COL_RED] = RGB15(31,0,0); pal[COL_GREEN] = RGB15(0,31,0); pal[COL_BLUE] = RGB15(0,0,31); pal[COL_GUISELECT] = RGB15(8,8,31); pal[COL_GREY] = RGB15(15,15,15); pal[COL_LIGHTGREY] = RGB15(22,22,22); pal[COL_DARKGREY] = RGB15(8,8,8); pal[COL_YELLOW] = RGB15(31,31,0); } uint16 *FB_VRAM(void) { return buff; } uint16 *FB_PALETTE(void) { return pal; } void FB_LoadASCIITiles(uint16 *tiles) { uint8 *src; int c; int row; int val; int mask; src = font; for(c = 32; c < 127; c++) { for(row = 0; row < 8; row++) { for(mask = 1; mask < 0xff; mask<<=1) { if (*src & mask) { val = COL_WHITE; } else { val = 0; } mask <<= 1; if (*src & mask) { val |= COL_WHITE << 8; } *tiles++ = val; } src++; } } } void FB_Print(const char *text, int x, int y, FB_Colour colour, FB_Colour paper) { int cx,cy; int ch; while(*text) { ch=((*text)-32)*8; for(cy=0;cy<8;cy++) { for(cx=0;cx<8;cx++) { if (font[ch]&(1<height; hww = img->width / 2; dest = buff+x+y*SCAN; src = img->image.data8; for(f=0;f<16;f++) { pal[offset+f] = img->palette[f]; } while(ht--) { row = dest; for(f=0;f