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+//
+// glgrav - OpenGL N-Body gravity simulator
+//
+// Copyright (C) 2003 Ian Cowburn (ianc@noddybox.demon.co.uk)
+//
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 2 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// -------------------------------------------------------------------------
+//
+// Mass
+//
+// $Id$
+//
+#ifndef MASS_H
+
+#define MASS_H
+
+#include "global.h"
+
+class Mass
+ {
+ public:
+ enum DrawItem {eMass, eRing};
+
+ Mass();
+ Mass(const string& name, double mass, double scale,
+ double posx, double posy, double posz,
+ double dx, double dy, double dz,
+ GLfloat r, GLfloat g, GLfloat b,
+ double rot, int sheild=0);
+ virtual ~Mass();
+
+ // Define a ring
+ //
+ void setRing(double from, double to,
+ GLfloat r, GLfloat g, GLfloat b, GLfloat alpha,
+ double rot, double angle);
+
+ // Set up an Open GL texture ID to use. It is assumed that
+ // texturing is not used till this member is called.
+ //
+ // The get function returns true if a texture has been assigned.
+ //
+ void setTexture(GLuint id);
+ bool getTexture(GLuint& id) const;
+
+ void setRingTexture(GLuint id);
+ bool getRingTexture(GLuint& id) const;
+
+ // Get Mass information
+ //
+ string getName() const;
+ double getMass() const;
+ double getSize() const;
+ void getPosition(double& x, double& x, double& x) const;
+ void getPreviousPosition(double& x, double& x, double& x) const;
+ void getDelta(double& dx, double& dx, double& dx) const;
+ void getColour(GLfloat& r, GLfloat& g, GLfloat& b) const;
+
+ bool isMassless() const;
+
+ // All resetting of various controls for collisions
+ //
+ void reset(double mass, double dx, double dy, double dz);
+ void reset(double mass);
+
+ // Attract the object to the provided mass. Note that the supplied
+ // mass is left unaltered.
+ //
+ // Returns true if the two objects have collided
+ //
+ bool calcAttraction(Mass& m, double gr_const);
+
+ // Move the mass along it's delta
+ //
+ void move();
+
+ void draw(bool solid, bool texture, DrawItem item) const;
+
+ // Streaming
+ //
+ friend ostream& operator<<(ostream& os, const Mass& m);
+
+ private:
+ string m_name;
+ double m_size;
+ double m_mass;
+ double m_scale;
+ double m_x,m_y,m_z;
+ double m_prevx,m_prevy,m_prevz;
+ double m_dx,m_dy,m_dz;
+ GLfloat m_r,m_g,m_b;
+
+ bool m_massless;
+
+ double m_rot;
+ double m_ang;
+
+ int m_shield;
+
+ bool m_textured;
+ GLuint m_texture_id;
+
+ bool m_ring;
+ double m_ring_from,m_ring_to;
+ double m_ring_rot,m_ring_ang,m_ring_tilt;
+ GLfloat m_rr,m_rg,m_rb;
+ GLfloat m_ring_alpha;
+ bool m_ring_textured;
+ GLuint m_ring_id;
+
+ double calcDistance2(Mass& m, double& dx, double& dy, double& dz);
+ void calcSize();
+ };
+
+
+// Routine to find masses from a vector of them
+//
+bool findMass(vector<Mass>& m, const string& name, Mass& ret);
+bool findMass(vector<Mass>& m, const string& name,
+ vector<Mass>::size_type& index);
+
+
+#endif
+
+// END OF FILE //