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+//
+// glgrav - OpenGL N-Body gravity simulator
+//
+// Copyright (C) 2003 Ian Cowburn (ianc@noddybox.demon.co.uk)
+//
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 2 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// -------------------------------------------------------------------------
+//
+// Matrix/vector handling
+//
+// $Id$
+//
+#ifndef MATRIX_H
+
+#define MATRIX_H
+
+#include "global.h"
+
+template <class Ty> class Matrix
+ {
+ public:
+ Matrix()
+ {
+ int a,b;
+
+ for(a=0;a<3;a++)
+ for(b=0;b<3;b++)
+ mat[a][b]=0;
+ }
+
+ ~Matrix()
+ {
+ }
+
+ void identity()
+ {
+ int a,b;
+
+ for(a=0;a<3;a++)
+ for(b=0;b<3;b++)
+ mat[a][b]=(a==b) ? 1:0;
+ }
+
+ void set(Ty x, Ty y, Ty z)
+ {
+ identity();
+ mat[0][0]=x;
+ mat[1][1]=y;
+ mat[2][2]=z;
+ mat[3][3]=1;
+ }
+
+ void get(Ty& x, Ty& y, Ty& z)
+ {
+ x=mat[0][0];
+ y=mat[1][1];
+ z=mat[2][2];
+ }
+
+ Matrix& operator*(Matrix<Ty>& m);
+
+ private:
+ Ty mat[4][4];
+ };
+
+#endif
+
+// END OF FILE //