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+//
+// glgrav - OpenGL N-Body gravity simulator
+//
+// Copyright (C) 2003 Ian Cowburn (ianc@noddybox.demon.co.uk)
+//
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 2 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// -------------------------------------------------------------------------
+//
+// 3D Vector
+//
+// $Id$
+//
+#ifndef VEC3D_H
+
+#define VEC3D_H
+
+#include "global.h"
+
+class Vec3D
+{
+public:
+ Vec3D();
+ Vec3D(double dx, double dy, double dz);
+ virtual ~Vec3D();
+
+ void Set(double dx, double dy ,double dz);
+
+ double dx() const;
+ double dy() const;
+ double dz() const;
+
+ bool IsNull() const;
+
+ double Length() const;
+
+ void Normalise();
+ void SetLength(double d);
+
+ void AddScalar(double d);
+ void Minus();
+ void Scale(double d);
+
+ void Add(const Vec3D& v);
+ void Subtract(const Vec3D& v);
+ void Scale(const Vec3D& v);
+
+ double DotProduct(const Vec3D& v);
+ Vec3D CrossProduct(const Vec3D& v);
+
+private:
+ double m_dx;
+ double m_dy;
+ double m_dz;
+};
+
+#endif
+
+// END OF FILE //