// // glgrav - OpenGL N-Body gravity simulator // // Copyright (C) 2003 Ian Cowburn (ianc@noddybox.demon.co.uk) // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // ------------------------------------------------------------------------- // // Camera handling // #include "camera.h" static const char id[]="$Id$"; Camera::Camera() { } virtual Camera::~Camera() { } void Camera::setPos(GLfloat x, GLfloat y, GLfloat z) { px=x; py=y; pz=z; } void Camera::addSpeed(GLfloat speed) { } void Camera::roll(double angle) { } void Camera::pitch(double angle) { } void Camera::setView() const { } // END OF FILE //