// // glgrav - OpenGL N-Body gravity simulator // // Copyright (C) 2003 Ian Cowburn (ianc@noddybox.demon.co.uk) // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // ------------------------------------------------------------------------- // // Camera handling // // $Id$ // #ifndef CAMERA_H #define CAMERA_H #include "global.h" #include "matrix.h" class Camera { public: Camera(); virtual ~Camera(); // Initially the camera always looks along the Z axis // void setPos(GLfloat x, GLfloat y, GLfloat z); void addSpeed(GLfloat speed); void roll(double angle); void pitch(double angle); void setView() const; private: GLfloat px,py,pz; Matrix direction; Matrix left; Matrix up; }; #endif // END OF FILE //