camera -20.0, 0.0, -1800.0, 0.0; #camera 0.0, 0.0, -1900.0, 0.0; window_size 800,800; enable solid; enable lighting; enable texture; const 1; collide shatter; scale 1.0; shatter 2,2.0,10.0,1000.0,20; max_mass 100; body O1, 200.0, 0.0,0.0,-2000.0, 0.0,0.0,0.0, 1.0,1.0,0.0, 0.0; body O2, 20.0, 0.1,0.0,-1000.0, 0.0,0.0,-2.0, 1.0,1.0,1.0, 1.0; body O3, 0.1, 100.0,0.0,-1500.0, 0.0,0.0,0.0, 1.0,1.0,1.0, 1.0; light O1,1.0,1.0,1.0; look O1; look O2; look O3; look_at O1; travel_as O3; particles 0.005,0.0,1.0; sparks 20,0.02,0.0,2,2.0; #num_texture 1; #texture O2,moon.raw,256,256; #reuse O3,O2; ring O1,2.0,4.0,1.0,1.0,1.0,0.8,0,110; fog 1000.0,0.2,0,0,yes;