// // glgrav - OpenGL N-Body gravity simulator // // Copyright (C) 2003 Ian Cowburn (ianc@noddybox.demon.co.uk) // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // ------------------------------------------------------------------------- // // Data file handling // // $Id$ // #ifndef CONFIG_H #define CONFIG_H #include "global.h" #include #include "mass.h" class Config { public: enum Flag {solid, lighting, texture, fog, num_flags}; enum Collide {none, merge, delta_merge, shatter}; Config(); virtual ~Config(); // Note that the vector is added to. It must be cleared beforehand // if required. // bool read(const string& file, vector& mass); void getCamera(GLfloat& x, GLfloat& y, GLfloat& z, GLfloat& yaw) const; bool enabled(Flag flag) const; Collide collide() const; string light(GLfloat v[4]) const; double gravConst() const; double scale() const; void windowSize(int& w,int& h) const; void getShatter(int& num, double& delta, double& min_mass, double& max_mass, int& shield) const; bool sparksDefined() const; void getSparks(int& num, GLfloat& alpha_dec, GLfloat& alpha_min, int& length, GLfloat& delta) const; size_t maxMass() const; // Args set to -1 if undefined // void getLookAndTravel(int& look, int &travel) const; bool particlesDefined() const; void getParticles(GLfloat& alpha_dec, GLfloat& alpha_min, GLfloat& size) const; void getFog(GLfloat& dist, GLfloat& r, GLfloat& g, GLfloat& b, bool& fog_light); void look(vector& l) const; string error() const; private: enum Plane {xy_plane, xz_plane, yz_plane}; Plane m_plane; string m_error; bool m_flag[num_flags]; Collide m_collide; double m_const; GLfloat m_x; GLfloat m_y; GLfloat m_z; GLfloat m_pitch; GLfloat m_yaw; double m_scale; string m_light; GLfloat m_lr; GLfloat m_lg; GLfloat m_lb; vector m_look; int m_look_at; int m_travel_as; bool m_particles; GLfloat m_p_adec; GLfloat m_p_amin; GLfloat m_p_size; GLuint *m_glid; int m_glid_no; int m_glid_idx; int m_s_no; double m_s_delta; double m_s_min; double m_s_max; int m_s_shield; bool m_sparks; int m_sp_no; GLfloat m_sp_adec; GLfloat m_sp_amin; int m_sp_length; GLfloat m_sp_delta; int m_winw; int m_winh; size_t m_max_mass; GLfloat m_fog_dist; GLfloat m_fog_r; GLfloat m_fog_g; GLfloat m_fog_b; bool m_fog_light; enum Command {enable_cmd, disable_cmd, collide_cmd, const_cmd, body_cmd, radial_cmd, light_cmd, camera_cmd, look_cmd, texture_cmd, num_texture_cmd, reuse_cmd, particles_cmd, shatter_cmd, multiple_cmd, mreuse_cmd, plane_cmd, scale_cmd, look_at_cmd, travel_as_cmd, window_size_cmd, sparks_cmd, max_mass_cmd, mlook_cmd, ring_cmd, mring_cmd, ring_texture_cmd, ring_reuse_cmd, ring_mreuse_cmd, fog_cmd, cmd_eof, cmd_error}; enum GetWordStatus {GWOK, GWEof, GWSyntax, GWTooFewArgs, GWTooManyArgs}; bool CompareNoCase(const string& s1, const string& s2); GetWordStatus getWord(ifstream& fp, string& word, const string& ignore, const string& term); bool getCommand(ifstream& fp, Command& cmd, vector& val); void genRadial(Mass **newMass, const Mass& parent, const string& name, double mass, double dist, double ang, double spd, GLfloat r, GLfloat g, GLfloat b, double rot); double toDouble(const string& s); GLfloat toGLfloat(const string& s); int toInt(const string& s); size_t toSize(const string& s); bool toYesNo(const string& s); bool bindTexture(const string& name, int w, int h, GLuint id); string makeName(string& name, int no); }; #endif // END OF FILE //