# # glgrav - OpenGL N-body gravity simulator # # Copyright (C) 2003 Ian Cowburn (ianc@noddybox.demon.co.uk) # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA # # ------------------------------------------------------------------------- # # $Id: makefile,v 1.1.1.1 2006-05-02 19:12:45 ianc Exp $ # TARGET = glgrav SOURCES = glgrav.cpp \ mass.cpp \ config.cpp \ particles.cpp \ sparks.cpp HEADERS = global.h \ config.h \ mass.h \ particles.h \ sparks.h OBJECTS = $(SOURCES:.cpp=.o) # NOTE1: Use these libs for GNU/linux. They should work with any unix that has # X11 too. # LIBS = -L/usr/X11R6/lib -lglut -lGLU -lGL -lX11 -lXext -lXi -lXmu -lm # NOTE2: Use thes libs for cygwin # #LIBS = -lglut32 -lglu32 -lopengl32 # NOTE3: Change the -I as needed if your X (for GNU/Linux or unix) has the # X or OpenGL headers in funny places. # FLAGS = -g -Wall -I/usr/X11R6/include DEPEND = depend.mak # Uncomment the following lines for a debug menu # #DEBUG = -DDEBUG $(TARGET): $(OBJECTS) $(CXX) -o $(TARGET) $(OBJECTS) $(LIBS) %.o: %.cpp $(CXX) $(CXXFLAGS) $(CPPFLAGS) $(FLAGS) $(DEBUG) $(TRACE) -c $< -o $@ -include depend.mak clean: -rm $(TARGET) $(TARGET).exe core *.stackdump *.o depend.mak depend: $(DEPEND) @echo Dependencies updated.... $(DEPEND): $(SOURCES) $(HEADERS) $(CXX) -MM $(SOURCES) > $(DEPEND) # END OF FILE