// // glgrav - OpenGL N-Body gravity simulator // // Copyright (C) 2003 Ian Cowburn (ianc@noddybox.demon.co.uk) // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // ------------------------------------------------------------------------- // // Matrix/vector handling // // $Id$ // #ifndef MATRIX_H #define MATRIX_H #include "global.h" template class Matrix { public: Matrix() { int a,b; for(a=0;a<3;a++) for(b=0;b<3;b++) mat[a][b]=0; } ~Matrix() { } void identity() { int a,b; for(a=0;a<3;a++) for(b=0;b<3;b++) mat[a][b]=(a==b) ? 1:0; } void set(Ty x, Ty y, Ty z) { identity(); mat[0][0]=x; mat[1][1]=y; mat[2][2]=z; mat[3][3]=1; } void get(Ty& x, Ty& y, Ty& z) { x=mat[0][0]; y=mat[1][1]; z=mat[2][2]; } Matrix& operator*(Matrix& m); private: Ty mat[4][4]; }; #endif // END OF FILE //