// // glgrav - OpenGL N-Body gravity simulator // // Copyright (C) 2003 Ian Cowburn (ianc@noddybox.demon.co.uk) // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // ------------------------------------------------------------------------- // // Particles // // $Id$ // #ifndef PARTICLES_H #define PARTICLES_H #include "global.h" #include class Particles { public: Particles(GLfloat alpha_dec, GLfloat alpha_min); virtual ~Particles(); void add(GLfloat x1, GLfloat y1, GLfloat z1, GLfloat x2, GLfloat y2, GLfloat z2, GLfloat r, GLfloat g, GLfloat b); void draw(); void update(); private: struct Point { GLfloat r,g,b,a; GLfloat x1,y1,z1; GLfloat x2,y2,z2; }; list m_list; GLfloat m_alpha_dec; GLfloat m_alpha_min; }; #endif // END OF FILE //