// // glgrav - OpenGL N-Body gravity simulator // // Copyright (C) 2003 Ian Cowburn (ianc@noddybox.demon.co.uk) // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // ------------------------------------------------------------------------- // // 3D Vector // // $Id$ // #ifndef VEC3D_H #define VEC3D_H #include "global.h" class Vec3D { public: Vec3D(); Vec3D(double dx, double dy, double dz); virtual ~Vec3D(); void Set(double dx, double dy ,double dz); double dx() const; double dy() const; double dz() const; bool IsNull() const; double Length() const; void Normalise(); void SetLength(double d); void AddScalar(double d); void Minus(); void Scale(double d); void Add(const Vec3D& v); void Subtract(const Vec3D& v); void Scale(const Vec3D& v); double DotProduct(const Vec3D& v); Vec3D CrossProduct(const Vec3D& v); private: double m_dx; double m_dy; double m_dz; }; #endif // END OF FILE //