From 7fbd8d53b1932e40676a120cfd84868f3758465b Mon Sep 17 00:00:00 2001 From: Ian C Date: Thu, 12 May 2005 00:59:39 +0000 Subject: This commit was generated by cvs2svn to compensate for changes in r2, which included commits to RCS files with non-trunk default branches. --- LEVELS/README | 61 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 61 insertions(+) create mode 100644 LEVELS/README (limited to 'LEVELS/README') diff --git a/LEVELS/README b/LEVELS/README new file mode 100644 index 0000000..766579b --- /dev/null +++ b/LEVELS/README @@ -0,0 +1,61 @@ +Level definitions made up of : +------------------------------ + +lunar.desc - Level description file + - Level file + + +Format of level description file : +---------------------------------- + +Name of level set + + + + ..... + ..... + + + +Format of level files : +----------------------- + +Name of level + (M=Mountain, P=Pad, + X=Asteroid c/wise, Y=Asteroid a/cwise, O=Mine) + (integer X,Y) + (integer X,Y) + (integer X,Y) + ............ + (integer X,Y) +-666,-666 (end polygon marker) + + ............ + ............ + + +TIPS: +----- + +1. Remember the lander starts out at (0,0) + +2. Make the outside of the level the _inside_ of a large polygon - if you don't + want to be able to drift out into space! + +3. Asteroids are the same as mountains, but rotate to cause hassle - you could + always make the outside of the level an asteriod if you wanted!! + +4. The _centre_ of an asteroid doesn't have to be it's real centre - this way + you can generate orbitting objects. + +5. Mines cause engine damage and disappear once hit. + +6. The vector routines aren't particularly flash!! Don't get carried away! + +7. Use ledit to make the levels - it _will_ stop your hair falling out! :-) + +8. Current limits are (double check with code) + + Max levels - 32 + Max objetcs per level - 64 + Max lines per object - 32 -- cgit v1.2.3