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+<head>
+<title>BlitzMax Module Reference</title>
+<link rel="stylesheet" type="text/css" href="../../../../doc/bmxstyle.css">
+</head>
+<body>
+<h1>Type Reference</h1>
+<p><div id=TVector class=ref>
+<div class=rootdoc><font class=token>Type TVector</font> Implements a 3D vector. Can be used as a 2D vector by ignoring Z.</div><div class=indent></div><br><p><div id=x>
+<div class=rootdoc><font class=token>Field x:Float</font> The X component of the vector.</div><div class=indent></div><br></div><br>
+<p><div id=y>
+<div class=rootdoc><font class=token>Field y:Float</font> The Y component of the vector.</div><div class=indent></div><br></div><br>
+<p><div id=z>
+<div class=rootdoc><font class=token>Field z:Float</font> The Z component of the vector.</div><div class=indent></div><br></div><br>
+<p><div id=IsNull>
+<div class=rootdoc><font class=token>Method IsNull:Int()</font> Is the vector null.</div><div class=indent><p><b>Returns:</b> True if the vector is null (all components zero), False otherwise.</div><br></div><br>
+<p><div id=Length>
+<div class=rootdoc><font class=token>Method Length:Float()</font> The length of the vector.</div><div class=indent><p><b>Returns:</b> The length of the vector.</div><br></div><br>
+<p><div id=Normalise>
+<div class=rootdoc><font class=token>Method Normalise()</font> Normalise the vector so its length is 1.</div><div class=indent></div><br></div><br>
+<p><div id=SetLength>
+<div class=rootdoc><font class=token>Method SetLength( sc:Float )</font> Set the vector so its length is <b>sc</b>.</div><div class=indent></div><br></div><br>
+<p><div id=AddScalar>
+<div class=rootdoc><font class=token>Method AddScalar( sc:Float )</font> Adds <b>sc</b> to all components.</div><div class=indent></div><br></div><br>
+<p><div id=Minus>
+<div class=rootdoc><font class=token>Method Minus()</font> Reverse the direction of the vector.</div><div class=indent></div><br></div><br>
+<p><div id=Scale>
+<div class=rootdoc><font class=token>Method Scale( sc:Float )</font> Scale all components by <b>sc</b>.</div><div class=indent></div><br></div><br>
+<p><div id=Add>
+<div class=rootdoc><font class=token>Method Add( v:TVector )</font> Add another vector to this vector.</div><div class=indent></div><br></div><br>
+<p><div id=Subtract>
+<div class=rootdoc><font class=token>Method Subtract( v:TVector )</font> Subtract another vector from this vector.</div><div class=indent></div><br></div><br>
+<p><div id=ScaleVector>
+<div class=rootdoc><font class=token>Method ScaleVector( v:TVector )</font> Scale this vector by another vector.</div><div class=indent></div><br></div><br>
+<p><div id=InverseScaleVector>
+<div class=rootdoc><font class=token>Method InverseScaleVector( v:TVector )</font> Inverse scale this vector by another vector.</div><div class=indent></div><br></div><br>
+<p><div id=Cross>
+<div class=rootdoc><font class=token>Method Cross:TVector( v:TVector )</font> Calculate the cross product of this vector with another.</div><div class=indent><p><b>Returns:</b> A new <b>TVector</b> holding the cross product.</div><br></div><br>
+<p><div id=Dot>
+<div class=rootdoc><font class=token>Method Dot:Float( v:TVector )</font> Calculate the dot product of this vector with another.</div><div class=indent><p><b>Returns:</b> The dot product.</div><br></div><br>
+<p><div id=Create>
+<div class=rootdoc><font class=token>Function Create:TVector( dx:Float=0.0, dy:Float=0.0, dz:Float=0.0 )</font> Create a vector.</div><div class=indent><p><b>Returns:</b> The created vector.<p><b>dx</b>, <b>dy</b> and <b>dz</b> are the initial component values.</div><br></div><br>
+</div><br>
+<h1>Module Information</h1>
+<table>
+<tr><td><b>Framework</b></td>
+<td> Simple Vector class</td></tr>
+<tr><td><b>Copyright</b></td>
+<td> Public Domain</td></tr>
+<tr><td><b>Author</b></td>
+<td> Ian Cowburn</td></tr>
+<tr><td><b>Version</b></td>
+<td> $Revision$</td></tr>
+</table>
+</body>
+</html>
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