From 53cc1b3be81ac220f6353bb5206b667261b3eab6 Mon Sep 17 00:00:00 2001 From: Ian C Date: Mon, 24 Oct 2005 00:10:52 +0000 Subject: Added a different method for handling collisions --- vectorgfx.mod/doc/.cvsignore | 1 + vectorgfx.mod/doc/intro.html | 44 ++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 45 insertions(+) create mode 100644 vectorgfx.mod/doc/.cvsignore create mode 100644 vectorgfx.mod/doc/intro.html (limited to 'vectorgfx.mod/doc') diff --git a/vectorgfx.mod/doc/.cvsignore b/vectorgfx.mod/doc/.cvsignore new file mode 100644 index 0000000..2ec3ca5 --- /dev/null +++ b/vectorgfx.mod/doc/.cvsignore @@ -0,0 +1 @@ +commands.html \ No newline at end of file diff --git a/vectorgfx.mod/doc/intro.html b/vectorgfx.mod/doc/intro.html new file mode 100644 index 0000000..c456aa1 --- /dev/null +++ b/vectorgfx.mod/doc/intro.html @@ -0,0 +1,44 @@ + + + + + + +

noddybox.VectorGfx

+This module provides methods for displaying 2D vector graphics, and finding +collisions between objects. +This is implemented in two different ways depending on how you want collisions +work work. +

+ +

+ +It should be noted that the collision map method is not fool-proof. For +example, two diagnal lines may pass through each other without colliding. + + + -- cgit v1.2.3