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|
Rem
bbdoc: noddybox.simplegui
EndRem
Module noddybox.simplegui
ModuleInfo "Framework: (Very) Simple GUI"
ModuleInfo "Copyright: Public Domain"
ModuleInfo "Author: Ian Cowburn"
ModuleInfo "Version: $Revision$"
' $Id$
Strict
Import brl.Max2D
Import brl.Basic
Import noddybox.bitmapfont
Rem
bbdoc: Defines the @TBitmapFont to be used by the GUI.
EndRem
Type TGUIFont
Rem
bbdoc: The font to use.
EndRem
Global font:TBitmapFont
End Type
Rem
bbdoc: The base widget type.
EndRem
Type TWidget Abstract
Rem
bbdoc: If true the widget is displayed and can be used.
EndRem
Field enabled:Int
Rem
bbdoc: The text displayed in the widget.
EndRem
Field text:String
Rem
bbdoc: The X co-ordinate of the widget.
EndRem
Field x:Int
Rem
bbdoc: The Y co-ordinate of the widget.
EndRem
Field y:Int
Rem
bbdoc: The width of the widget.
EndRem
Field w:Int
Rem
bbdoc: The height of the widget.
EndRem
Field h:Int
Rem
bbdoc: Callback to call when clicked.
EndRem
Field callback(w:TWidget)
Rem
bbdoc: True if the mouse is over this widget, False otherwise.
EndRem
Field mouse_over:Int
Rem
bbdoc: The @TGUIHandler that owns this widget.
EndRem
Field owner:TGUIHandler
Rem
bbdoc: True if this widget consumes events, False otherwise.
EndRem
Field consumes:Int
Rem
bbdoc: Override this accept keypresses
EndRem
Method HandleKey(k:Int)
End Method
Rem
bbdoc: Override this for when the mouse enters. Call this parent version to handle @mouse_over too.
EndRem
Method MouseEnter()
mouse_over=True
End Method
Rem
bbdoc: Override this for when the mouse leaves. Call this parent version to handle @mouse_over too.
EndRem
Method MouseLeave()
mouse_over=False
End Method
Rem
bbdoc: Override to handle a mouse button press.
EndRem
Method HandleClick()
End Method
Rem
bbdoc: Must be provided by a widget to draw itself.
EndRem
Method Draw() Abstract
Rem
bbdoc: Helper to draw a wireframe rectangle.
EndRem
Function DrawBox(x:Int, y:Int, w:Int, h:Int)
DrawLine(x,y,x+w-1,y)
DrawLine(x+w-1,y,x+w-1,y+h-1)
DrawLine(x+w-1,y+h-1,x,y+h-1)
DrawLine(x,y+h-1,x,y)
End Function
Rem
bbdoc: Helper to draw a 3D rectangle.
EndRem
Function Draw3DBox(x:Int, y:Int, w:Int, h:Int, invert:Int, size:Int=2)
Local f:Int
SetColor(200,200,200)
DrawRect(x,y,w,h)
If invert
SetColor(170,170,170)
Else
SetColor(230,230,230)
EndIf
For f=0 Until size
DrawLine(x+f,y+f,x+w-1-f,y+f)
DrawLine(x+w-1-f,y+f,x+w-1-f,y+h-1-f)
Next
If invert
SetColor(230,230,230)
Else
SetColor(170,170,170)
EndIf
For f=0 Until size
DrawLine(x+w-1-f,y+h-1-f,x+f,y+h-1-f)
DrawLine(x+f,y+h-1-f,x+f,y+f)
Next
End Function
End Type
Rem
bbdoc: The panel widget (simply displays itself as a white bordered black box)
EndRem
Type TPanel Extends TWidget
Rem
bbdoc: Create a TPanel widget.
returns: The created widget.
about: @gui is the @TGUIHandler object managing this wiget. @x, @y, @x and @h are its position and size. If @x or @y is -1 they are centered.
EndRem
Function Create:TPanel(gui:TGUIHandler,x:Int, y:Int, w:Int, h:Int)
Local o:TPanel=New TPanel
o.enabled=True
o.consumes=False
If x=-1
x=(GraphicsWidth()-w)/2
EndIf
If y=-1
y=(GraphicsHeight()-h)/2
EndIf
o.x=x
o.y=y
o.w=w
o.h=h
gui.Register(o)
Return o
End Function
Method Draw()
SetColor(0,0,0)
DrawRect(x,y,w,h)
SetColor(255,255,255)
DrawBox(x,y,w,h)
End Method
End Type
Rem
bbdoc: The label widget (simply displays the supplied string)
EndRem
Type TLabel Extends TWidget
Rem
bbdoc: Create a TLabel widget.
returns: The created widget.
about: @gui is the @TGUIHandler object managing this wiget. @x and @y are its position and @text is the text to display in the label.
EndRem
Function Create:TLabel(gui:TGUIHandler,x:Int, y:Int, text:String)
Local o:TLabel=New TLabel
o.enabled=True
o.consumes=False
o.x=x
o.y=y
o.w=TGUIFont.font.TextWidth(text)+2
o.h=TGUIFont.font.MaxHeight()+1
o.text=text
gui.Register(o)
Return o
End Function
Method Draw()
TGUIFont.font.Draw(text,x+1,y+1)
End Method
End Type
Rem
bbdoc: The text entry widget
EndRem
Type TText Extends TWidget
Field maxlen:Int
Rem
bbdoc: Create a TText widget.
returns: The created widget.
about: @gui is the @TGUIHandler object managing this wiget. @x and @y are its position and @text is the initial text in the widget.
about: @maxlen is the maximum number of characters allowed. @callback is called when RETURN is pressed in the text field.
EndRem
Function Create:TText(gui:TGUIHandler,x:Int, y:Int, text:String, maxlen:Int, callback(w:TWidget)=Null)
Local o:TText=New TText
o.enabled=True
o.consumes=True
o.x=x
o.y=y
o.maxlen=maxlen
o.w=TGUIFont.font.MaxWidth()*(maxlen+1)+2
o.h=TGUIFont.font.MaxHeight()+2
o.text=text
o.callback=callback
gui.Register(o)
Return o
End Function
Method HandleClick()
owner.SetFocus(Self)
End Method
Method HandleKey(k:Int)
If k=8
If text.length>0
text=text[0..text.length-1]
EndIf
Else If k=13
If callback<>Null
callback(Self)
owner.SetFocus(Null)
EndIf
Else If k>31 And k<127 And text.length<maxlen
text:+Chr(k)
EndIf
End Method
Method Draw()
Local s:String=text
If owner.GetFocus()=Self
SetColor(128,128,128)
s:+"_"
Else
SetColor(64,64,64)
EndIf
DrawRect(x,y,w,h)
TGUIFont.font.Draw(s,x+1,y+1)
End Method
End Type
Rem
bbdoc: The checkbox widget
EndRem
Type TCheckbox Extends TWidget
Rem
bbdoc: True if the box is checked, False otherwise.
EndRem
Field checked:Int
Rem
bbdoc: Create a TCheckox widget.
returns: The created widget.
about: @gui is the @TGUIHandler object managing this wiget. @x and @y are its position and @text is the text to display by the checkbox.
about: @callback is called when the checkbox is toggled.
EndRem
Function Create:TCheckbox(gui:TGUIHandler, x:Int, y:Int, text:String, callback(w:TWidget)=Null)
Local o:TCheckbox=New TCheckbox
o.enabled=True
o.consumes=True
o.x=x
o.y=y
o.w=TGUIFont.font.TextWidth(" "+text)+4+TGUIFont.font.MaxHeight()
o.h=TGUIFont.font.MaxHeight()+2
o.text=text
o.callback=callback
gui.Register(o)
Return o
End Function
Method HandleClick()
checked=Not checked
If callback<>Null
callback(Self)
EndIf
End Method
Method Draw()
If (mouse_over)
SetColor(255,255,255)
Else
SetColor(200,200,200)
EndIf
DrawBox(x,y,TGUIFont.font.MaxHeight(),TGUIFont.font.MaxHeight())
If checked
SetColor(255,100,100)
DrawRect(x+1,y+1,TGUIFont.font.MaxHeight()-2,TGUIFont.font.MaxHeight()-2)
EndIf
TGUIFont.font.Draw(" "+text,x+2+TGUIFont.font.MaxHeight(),y+1)
End Method
End Type
Rem
bbdoc: The button widget
EndRem
Type TButton Extends TWidget
Field ox:Int
Field oy:Int
Rem
bbdoc: Create a TButton widget.
returns: The created widget.
about: @gui is the @TGUIHandler object managing this wiget. @x, @y, @w and @h are its position and size, and @text is the text to display in the button.
about: @callback is called when the button is pressed.
EndRem
Function Create:TButton(gui:TGUIHandler, x:Int, y:Int, w:Int, h:Int, text:String, callback(w:TWidget))
Local o:TButton=New TButton
o.enabled=True
o.consumes=True
o.x=x
o.y=y
o.w=w
o.h=h
o.text=text
o.ox=x+w/2-TGUIFont.font.TextWidth(text)/2
o.oy=y+h/2-TGUIFont.font.TextHeight(text)/2
o.callback=callback
gui.Register(o)
Return o
End Function
Method HandleClick()
If callback<>Null
callback(Self)
EndIf
End Method
Method Draw()
If (mouse_over)
SetColor(255,255,255)
DrawBox(x,y,w,h)
EndIf
Draw3DBox(x+1,y+1,w-2,h-2,False,2)
TGUIFont.font.Draw(text,ox,oy)
End Method
End Type
Rem
bbdoc: A drop down list type widget
EndRem
Type TButtonList Extends TWidget
Field options:String[]
Rem
bbdoc: The selected item.
EndRem
Field selected:Int
Rem
bbdoc: Create a TButtonList widget.
returns: The created widget.
about: @gui is the @TGUIHandler object managing this wiget. @x and @y are its position. @options are the options for the list and
about: @selected is the currently selected item. @callback is called when the selection changes.
EndRem
Function Create:TButtonList(gui:TGUIHandler, x:Int, y:Int, options:String[], selected:Int, callback(w:TWidget))
Local o:TButtonList=New TButtonList
Local maxw:Int=0
o.enabled=True
o.consumes=True
o.x=x
o.y=y
o.options=options
o.selected=selected
o.text=options[selected]
For Local s:String=EachIn options
maxw=Max(maxw,TGUIFont.font.TextWidth(s))
Next
o.w=maxw+TGUIFont.font.MaxHeight()+4
o.h=TGUIFont.font.MaxHeight()+2
o.callback=callback
gui.Register(o)
Return o
End Function
Method HandleClick()
Local sel:Int=GUIMenu("Select value",options,x,y)
If sel<>-1
selected=sel
text=options[selected]
If callback<>Null
callback(Self)
EndIf
EndIf
End Method
Method Draw()
If (mouse_over)
SetColor(128,128,128)
Else
SetColor(64,64,64)
EndIf
DrawRect(x,y,w,h)
Draw3DBox(x+2,y+2,h-4,h-4,False,1)
TGUIFont.font.Draw(text,x+TGUIFont.font.MaxHeight()+3,y+1)
End Method
End Type
Rem
bbdoc: A number up/down widget for floats
EndRem
Type TNumberFloat Extends TWidget
Rem
bbdoc: The value
EndRem
Field value:Float
Rem
bbdoc: The increment/decrement
EndRem
Field change:Float
Rem
bbdoc: The maximum value
EndRem
Field maxval:Float
Rem
bbdoc: The minimum value
EndRem
Field minval:Float
Rem
bbdoc: Create a TNumber widget.
returns: The created widget.
about: @gui is the @TGUIHandler object managing this wiget. @x and @y are its position.
about: @callback is called when the value changes.
EndRem
Function Create:TNumberFloat(gui:TGUIHandler, x:Int, y:Int, callback(w:TWidget)=Null)
Local o:TNumberFloat=New TNumberFloat
o.enabled=True
o.consumes=True
o.value=0
o.minval=0
o.maxval=100
o.change=10
o.x=x
o.y=y
o.w=TGUIFont.font.MaxHeight()*2+8
o.h=TGUIFont.font.MaxHeight()+2
o.callback=callback
gui.Register(o)
Return o
End Function
Method HandleClick()
Local old:Float=value
If MouseX()<x+w/2
value=Min(value+change,maxval)
Else
value=Max(value-change,minval)
EndIf
If value<>old And callback<>Null
callback(Self)
EndIf
End Method
Method Draw()
If mouse_over
If MouseX()<x+w/2
SetColor(128,128,128)
DrawRect(x,y,w/2,h)
SetColor(64,64,64)
DrawRect(x+w/2,y,w/2,h)
Else
SetColor(64,64,64)
DrawRect(x,y,w/2,h)
SetColor(128,128,128)
DrawRect(x+w/2,y,w/2,h)
EndIf
Else
SetColor(64,64,64)
DrawRect(x,y,w,h)
EndIf
Draw3DBox(x+2,y+2,h-4,h-4,False,1)
Draw3DBox(x+w-h,y+2,h-4,h-4,False,1)
TGUIFont.font.Draw(value,x+w+2,y+1)
End Method
End Type
Rem
bbdoc: A number up/down widget for ints
EndRem
Type TNumberInt Extends TWidget
Rem
bbdoc: The value
EndRem
Field value:Int
Rem
bbdoc: The increment/decrement
EndRem
Field change:Int
Rem
bbdoc: The maximum value
EndRem
Field maxval:Int
Rem
bbdoc: The minimum value
EndRem
Field minval:Int
Rem
bbdoc: Create a TNumber widget.
returns: The created widget.
about: @gui is the @TGUIHandler object managing this wiget. @x and @y are its position.
about: @callback is called when the value changes.
EndRem
Function Create:TNumberInt(gui:TGUIHandler, x:Int, y:Int, callback(w:TWidget)=Null)
Local o:TNumberInt=New TNumberInt
o.enabled=True
o.consumes=True
o.value=0
o.minval=0
o.maxval=100
o.change=10
o.x=x
o.y=y
o.w=TGUIFont.font.MaxHeight()*2+8
o.h=TGUIFont.font.MaxHeight()+2
o.callback=callback
gui.Register(o)
Return o
End Function
Method HandleClick()
Local old:Int=value
If MouseX()<x+w/2
value=Min(value+change,maxval)
Else
value=Max(value-change,minval)
EndIf
If value<>old And callback<>Null
callback(Self)
EndIf
End Method
Method Draw()
If mouse_over
If MouseX()<x+w/2
SetColor(128,128,128)
DrawRect(x,y,w/2,h)
SetColor(64,64,64)
DrawRect(x+w/2,y,w/2,h)
Else
SetColor(64,64,64)
DrawRect(x,y,w/2,h)
SetColor(128,128,128)
DrawRect(x+w/2,y,w/2,h)
EndIf
Else
SetColor(64,64,64)
DrawRect(x,y,w,h)
EndIf
Draw3DBox(x+2,y+2,h-4,h-4,False,1)
Draw3DBox(x+w-h,y+2,h-4,h-4,False,1)
TGUIFont.font.Draw(value,x+w+2,y+1)
End Method
End Type
Rem
bbdoc: Handles the GUI.
EndRem
Type TGUIHandler
' These are private
'
Field m_widgets:TList
Field m_focus:TWidget
Field m_over:TWidget
Field m_clicked:TWidget
Rem
bbdoc: Create a GUI Handler.
returns: The GUI Hanbler.
EndRem
Function Create:TGUIHandler()
Local o:TGUIHandler
o=New TGUIHandler
o.m_widgets=CreateList()
o.m_focus=Null
o.m_over=Null
o.m_clicked=Null
Return o
End Function
Rem
bbdoc: Register a widget.
about: Widgets call this themselves.
EndRem
Method Register(w:TWidget)
m_widgets.AddLast(w)
w.owner=Self
End Method
Rem
bbdoc: Remove all widgets.
EndRem
Method Clear()
m_widgets.Clear()
End Method
Rem
bbdoc: Sets the enable state of all widgets.
about: If @state is true then all widgets are enabled, otherwise all widgets are disabled
EndRem
Method SetEnable(state:Int)
For Local w:TWidget=EachIn m_widgets
w.enabled=state
Next
End Method
Rem
bbdoc: Sets the keyboard focus to the supplied widget. Pass null for no focus.
EndRem
Method SetFocus(w:TWidget)
m_focus=w
End Method
Rem
bbdoc: Gets the keyboard focus.
returns: The currently focused TWidget, or null for no focus.
EndRem
Method GetFocus:TWidget()
Return m_focus
End Method
Rem
bbdoc: Gets the last clicked widget.
returns: The last clicked TWidget. Null is returned if this is called again before another widget is clicked.
EndRem
Method Clicked:TWidget()
Local last:TWidget=m_clicked
m_clicked=Null
Return last
End Method
Rem
bbdoc: Perform the event loop and pass any necessary events.
about: KeyHit(KEY_MOUSELEFT) and GetChar() are used to consume events for the interface.
EndRem
Method EventLoop()
Local x:Int=MouseX()
Local y:Int=MouseY()
Local b:Int=KeyHit(KEY_MOUSELEFT)>0
Local w:TWidget=LocateWidget(x,y)
For Local wid:TWidget=EachIn m_widgets
If wid.enabled
wid.Draw()
EndIf
Next
If w<>m_over
If m_over<>Null
m_over.MouseLeave()
EndIf
m_over=w
If m_over<>Null
m_over.MouseEnter()
EndIf
EndIf
If w<>Null And w.enabled And b
w.HandleClick()
m_clicked=w
EndIf
Local k:Int=GetChar()
If k<>0 And m_focus<>Null And m_focus.enabled And m_focus.consumes
m_focus.HandleKey(k)
EndIf
End Method
' Private method
'
Method LocateWidget:TWidget(x:Int,y:Int)
For Local w:TWidget=EachIn m_widgets
If x>=w.x And y>=w.y And x<w.x+w.w And y<w.y+w.h And w.consumes
Return w
EndIf
Next
Return Null
End Method
End Type
Rem
bbdoc: Displays a notification alert with the supplied string.
about: The string @s can be split into multiple lines using the '|' character. If @i is not null then this image is drawn as a mouse cursor.
EndRem
Function GUINotify(s:String, i:TImage=Null)
Local back:TImage=CreateImage(GraphicsWidth(),GraphicsHeight(),1,0)
GrabImage(back,0,0)
Local txt:TSplitText=TSplitText.Create(s)
Local w:Int=Max(txt.width+10,GraphicsWidth()/4)
Local h:Int=txt.Height+TGUIFont.font.MaxHeight()*4
Local x:Int=GraphicsWidth()/2-w/2
Local y=GraphicsHeight()/2-h/2
Local by=y+h-TGUIFont.font.MaxHeight()*2.5
Local gui:TGUIHandler=TGUIHandler.Create()
Local ty:Int=y+5
For Local t:String=EachIn txt.lines
Local label:TLabel=TLabel.Create(gui,x+5,ty,t)
ty:+TGUIFont.font.TextHeight(t)
Next
Local button:TButton=TButton.Create(gui,x+5,by,w-10,TGUIFont.font.MaxHeight()*2,"OK",Null)
Local click:TWidget=Null
While click<>button
Cls
SetAlpha(0.5)
DrawImage(back,0,0)
SetAlpha(1)
TWidget.Draw3DBox(x,y,w,h,False,2)
gui.EventLoop()
click=gui.Clicked()
If i<>Null
SetColor(255,255,255)
DrawImage(i,MouseX(),MouseY())
EndIf
Flip
FlushMem
Wend
End Function
Rem
bbdoc: Displays a yes/no alert with the supplied string.
returns: True if Yes selected, otherwise False.
about: The string @s can be split into multiple lines using the '|' character. If @i is not null then this image is drawn as a mouse cursor.
EndRem
Function GUIYesNo:Int(s:String, i:TImage=Null)
Local back:TImage=CreateImage(GraphicsWidth(),GraphicsHeight(),1,0)
GrabImage(back,0,0)
Local txt:TSplitText=TSplitText.Create(s)
Local w:Int=Max(txt.width+10,GraphicsWidth()/4)
Local h:Int=txt.Height+TGUIFont.font.MaxHeight()*4
Local x:Int=GraphicsWidth()/2-w/2
Local y=GraphicsHeight()/2-h/2
Local by=y+h-TGUIFont.font.MaxHeight()*2.5
Local gui:TGUIHandler=TGUIHandler.Create()
Local ty:Int=y+5
For Local t:String=EachIn txt.lines
Local label:TLabel=TLabel.Create(gui,x+5,ty,t)
ty:+TGUIFont.font.TextHeight(t)
Next
Local yes:TButton=TButton.Create(gui,x+5,by,w/2-10,TGUIFont.font.MaxHeight()*2,"Yes",Null)
Local no:TButton=TButton.Create(gui,x+w/2+5,by,w/2-10,TGUIFont.font.MaxHeight()*2,"No",Null)
Local click:TWidget=Null
While click=Null
Cls
SetAlpha(0.5)
DrawImage(back,0,0)
SetAlpha(1)
TWidget.Draw3DBox(x,y,w,h,False,2)
gui.EventLoop()
click=gui.Clicked()
If i<>Null
SetColor(255,255,255)
DrawImage(i,MouseX(),MouseY())
EndIf
Flip
FlushMem
Wend
Return click=yes
End Function
Rem
bbdoc: Displays a pop-up menu.
returns: The index of the selected option, -1 for none.
about: @title is the menu title, @options the options to display and @x and @y specify its position.
about: If @i is not null then this image is drawn as a mouse cursor.
EndRem
Function GUIMenu(title:String, options:String[], x:Int, y:Int, i:TImage=Null)
Local f:Int
Local back:TImage=CreateImage(GraphicsWidth(),GraphicsHeight(),1,0)
GrabImage(back,0,0)
Local st:Int=TGUIFont.font.MaxHeight()*2
Local h:Int=TGUIFont.font.MaxHeight()*3
Local w:Int=TGUIFont.font.TextWidth(title)+30
For f=0 Until options.length
w=Max(w,TGUIFont.font.TextWidth(options[f])+30)
h:+st
Next
Local gui:TGUIHandler=TGUIHandler.Create()
Local label:TLabel=TLabel.Create(gui,x+5,y+2,title)
Local button:TButton[]=New TButton[options.length]
For f=0 Until options.length
button[f]=TButton.Create(gui,x+5,y+TGUIFont.font.MaxHeight()*2+f*st,w-10,st-2,options[f],Null)
Next
Local click:TWidget=Null
While click=Null And KeyHit(KEY_MOUSERIGHT)=0
Cls
SetAlpha(0.5)
DrawImage(back,0,0)
SetAlpha(1)
TWidget.Draw3DBox(x,y,w,h,False,2)
gui.EventLoop()
click=gui.Clicked()
If i<>Null
SetColor(255,255,255)
DrawImage(i,MouseX(),MouseY())
EndIf
Flip
FlushMem
Wend
For f=0 Until options.length
If button[f]=click
Return f
EndIf
Next
Return -1
End Function
Rem
bbdoc: Handles a TGUIHandler as if it's a modal dialog.
returns: True if @ok is pressed, False if @cancel or the ESCAPE key is pressed.
about: @gui is the GUI handler and widgets to display as a dialog., @ok is the clickable widget that OK's the dialog, @cancel the widget that cancels it.
about: If @i is not null then this image is drawn as a mouse cursor.
EndRem
Function GUIDialog(gui:TGUIHandler, ok:TWidget, cancel:TWidget, i:TImage=Null)
Local back:TImage=CreateImage(GraphicsWidth(),GraphicsHeight(),1,0)
GrabImage(back,0,0)
Local done:Int=False
Local ok_pressed:Int
Local click:TWidget
While done=False
Cls
SetAlpha(0.5)
DrawImage(back,0,0)
SetAlpha(1)
gui.EventLoop()
click=gui.Clicked()
If click=ok
done=True
ok_pressed=True
EndIf
If click=cancel Or KeyHit(KEY_ESCAPE)
done=True
ok_pressed=False
EndIf
If i<>Null
SetColor(255,255,255)
DrawImage(i,MouseX(),MouseY())
EndIf
Flip
FlushMem
Wend
Return ok_pressed
End Function
Private
Type TSplitText
Field lines:TList
Field width:Int
Field height:Int
Function Create:TSplitText(s:String)
Local o:TSplitText=New TSplitText
o.lines=CreateList()
o.width=0
o.height=0
Local sub:String=""
For Local f:Int=0 Until s.length
Local c:Int=s[f]
If c=Asc("|")
o.lines.AddLast(sub)
o.width=Max(o.width,TGUIFont.font.TextWidth(sub))
o.height:+TGUIFont.font.TextHeight(sub)
sub=""
Else
sub:+Chr(c)
EndIf
Next
If sub.length>0
o.lines.AddLast(sub)
o.width=Max(o.width,TGUIFont.font.TextWidth(sub))
o.height:+TGUIFont.font.TextHeight(sub)
EndIf
Return o
End Function
EndType
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