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author | Ian C <ianc@noddybox.co.uk> | 2011-06-09 13:57:32 +0000 |
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committer | Ian C <ianc@noddybox.co.uk> | 2011-06-09 13:57:32 +0000 |
commit | ec32cf41f916fc34c03d2844684631bee39005ad (patch) | |
tree | 0ecd4b3a8602ba76df3b9395eb6c71c350d510df /doc/thanks.htm |
Added copies of old numbered releases.0.02
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-rw-r--r-- | doc/thanks.htm | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/doc/thanks.htm b/doc/thanks.htm new file mode 100644 index 0000000..aae404f --- /dev/null +++ b/doc/thanks.htm @@ -0,0 +1,70 @@ +<html> + +<head> +<meta http-equiv="Content-Type" +content="text/html; charset=iso-8859-1"> +<meta name="GENERATOR" content="Microsoft FrontPage Express 2.0"> +<title>viDOOM - Free Software DOOM editor</title> +</head> + +<body> + +<h1 align="center">Acknowledgements and Thanks</h1> + +<p>viDOOM could not have been written without help from the +following sources. Please mail me if there are any errors or I +have been misinformed on who actually did something. </p> + +<p><b><i>Doom - </i></b><a href="http://www.idsoftware.com"><b>id +Software</b></a><br> +Creators of DOOM, who thankfully wrote a terribly nice game and +then made it even nicer by making the WAD format simple and open. +</p> + +<p><a name="DOOMSPEC"></a><b><i>Unofficial Doom Specs -</i></b> <a +href="mailto:msfell@aol.com"><b>Matthew S Fell</b></a><br> +Writer and maintainer of the <a +href="http://doomgate.gamers.org/dhs/helpdocs/dmsp1666.html">Unofficial +DOOM Specs</a>. viDOOM would have been impossible without this +marvellous tome.</p> + +<p><a name="BSP"></a><b><i>BSP -</i></b> <b>Colin Reed/ </b><a +href="mailto:killough@classicgaming.com"><b>Lee Killough</b></a><br> +Developers of the BSP node builder. Without this viDOOM is +completely useless. </p> + +<p><b><i>Maths help -</i></b> <a +href="mailto:matthew@mjwilson.demon.co.uk"><b>Mathew Wilson</b></a><br> +Someone who knows much more maths than I ever will and writer of +the LinesCross() algorithm - saviour of the LINEDEF selection +code.</p> + +<p><em><strong>More maths help - </strong></em><a +href="http://www.faqs.org/faqs/graphics/algorithms-faq/"><strong>comp.graphics.algorithms +FAQ</strong></a><br> +Provided a much better 'is a point in a polygon?' than my +original one ever was...</p> + +<p><b><i>Music -</i></b> <a +href="http://www.c64audio.com/c64audio.asp"><b>C64 Audio</b></a><br> +Call me sad, call me mad, or call me a nutter who needs to get +out more and find a life, but some of the Commodore 64 CDs and +MP3's didn't half help the coding and vague stabs at +documentation along some evenings. </p> + +<p><b><i>VIM -</i></b> <a href="http://www.vim.org/"><b>Various +authors</b></a><br> +VI iMproved. My favourite editor, and inspiration (well, the +original) for the name viDOOM. Now, if only all these flash IDEs +would realise that people may actually want to use something +other than their own bundled multi-coloured swap-shop editors... </p> + +<p> </p> + +<hr width="99%"> + +<p><a href="index.htm">Back to index</a></p> + +<p><tt>$Id: thanks.htm,v 1.5 2000/08/13 00:35:59 dosuser Exp dosuser $ </tt></p> +</body> +</html> |