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+/*
+
+ viDOOM - level editor for DOOM
+
+ Copyright (C) 2000 Ian Cowburn (ianc@noddybox.demon.co.uk)
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+ -------------------------------------------------------------------------
+
+ Stores lists of the graphical information from the WADs
+
+ $Id$
+
+*/
+
+#ifndef _TEXTURE_H
+
+#define _TEXTURE_H
+
+#include "gfx.h"
+#include "platgui.h"
+
+/* Picklists to allow selection of textures and flats. The client data returns
+ from these picklists will be the index into the picklist.
+*/
+extern PLAT_IMG_PICKLIST *flat_picklist;
+extern PLAT_IMG_PICKLIST *texture_picklist;
+
+#define TXT_PICKDEFVAL -1 /* Use as cancel/defval in picklist */
+
+
+/* Create the picklists. Note these expect the graphics routines to be
+ initialised so that progress meters can be drawn.
+*/
+void ReadWADFlats(void);
+void ReadWADTextures(void);
+
+/* Given a texture name give the size of the texture. Note that 0 is returned
+ for the "-" empty texture and unknown names.
+*/
+void TextureSize(char *name,int *width,int *height);
+
+
+/* Utility to return a GFX_IMAGE for the supplied graphics lump. Note the
+ lump must be in the Doom graphics format used for textures and sprites -
+ flats cannot be read with this. Returns NULL if the lump cannot be found.
+
+ Note that error checking on the type of lump given is not *AT ALL* done.
+*/
+GFX_IMAGE DecodeGraphicsLump(char *lump);
+
+
+#endif
+
+
+/* END OF FILE */