From a9022b5972dc49d86f617a27940fafe9c4d0e7e7 Mon Sep 17 00:00:00 2001 From: Ian C Date: Thu, 9 Jun 2011 13:46:28 +0000 Subject: Initial import of (very old) vidoom sources. --- doc/mainmenu.htm | 177 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 177 insertions(+) create mode 100644 doc/mainmenu.htm (limited to 'doc/mainmenu.htm') diff --git a/doc/mainmenu.htm b/doc/mainmenu.htm new file mode 100644 index 0000000..fb8b498 --- /dev/null +++ b/doc/mainmenu.htm @@ -0,0 +1,177 @@ + + + + +viDOOM - Free Software DOOM editor + + + + +

Main Menu

+ +

Depending on the setting in configuration +starting viDOOM you may be asked to pick the game type to edit. +Pick one of the games from the menu, or if the menu is cancelled +the default game type will +be used.

+ +

After this you will be presented with the main menu containing +the following options.

+ +

Edit The Current Level

+ +
+

Edit the current level. See editing + for details.

+
+ +

Load Level from open WADs

+ +
+

Selects a level to load from the open IWAD and PWAD files. + Note that the level is loaded from the most recent + WAD file opened that holds a map for the selected level. If + you already have a level open for editing and the Edit + The Current Level option has been used then + confirmation will be asked before allowing you to proceed. + This warning can be disabled in the INI file (see overview).

+
+ +
+

If you are editing for ZDOOM and the mapinfo_lump option has + been switched on, if there is a MAPINFO.WAD file in the PWAD directory it will be + loaded in as well for editing.

+
+ +

Save Current Level

+ +
+

Saves the map you are currently editing into a PWAD file. This PWAD will only + contain the map, and nothing else. So if you have loaded the + map from a PWAD that contains any other information (e.g. + music, extra sounds, graphics patches) it is not a good idea + to save over the original PWAD file. If the saved PWAD + filename matches a PWAD that is already loaded, after saving + the open PWAD will be closed and then re-opened. This could + be important to note as the saved PWAD will now be at the top + of the open PWADs.

+
+ +
+

If you are editing for ZDOOM and the mapinfo_lump option has + been switched on, a MAPINFO.WAD file will be generated in the + PWAD directory.

+
+ +
+

Note that the saved map must be built with a node builder before it can be + played in DOOM if the node + building section in the config file has not been set up.

+
+ +
+

Important note: While saving viDOOM will + remove any deleted objects from the map, delete any sectors + that do no have linedefs attached to them and vertices that + are not in use. This is worth remembering as objects will + be renumbered if any have been deleted so that they fit + together contiguously after saving.

+
+ +

Create New Empty Level

+ +
+

Creates a completely empty level for editing. If you + already have a level open for editing and the Edit + The Current Level option has been used then + confirmation will be asked before allowing you to proceed. + This warning can be disabled in the INI file (see overview).

+
+ +
+

If you are editing for ZDOOM and the mapinfo_lump option has + been switched on, if there is a MAPINFO.WAD file in the PWAD directory it will be + loaded in as well for editing.

+
+ +

Change Current Level Name

+ +
+

Allows the map to be assigned to a different map number. + See the glossary for some + extra info on map/level numbers.

+
+ +

Open PWAD file

+ +
+

Allows a PWAD file to be opened.

+
+ +

Close PWAD file

+ +
+

Closes one of the currently open PWAD files. Note that + viDOOM will not let you unload the IWAD opened at startup.

+
+ +

Preview Level

+ +
+

Allows a level to be previewed without disturbing the + level currently being edited. Note that the preview is very + basic with linedefs shown as grey lines, vertexes as white + pixels and things as red blobs. While in the preview press F1 + for help on controlling the display.

+
+ +

List entries in WAD directory

+ +
+

This will list all the lumps defined in the directory of + the loaded IWAD and any loaded PWAD files. The entires will + be displayed in a picklist window.

+
+ +

About viDOOM

+ +
+

See who was responsible for this.

+
+ +

View License

+ +
+

View the license you must accept if you are to run viDOOM. + The license is repeated here in the + documentation. Don't worry, it's only the GNU public license, + and not anything nasty.

+
+ +

Quit

+ +
+

Exit viDOOM. If you have a level open for editing and the Edit + The Current Level option has been used then + confirmation will be asked before allowing you to proceed. + This warning can be disabled in the INI file (see overview).

+
+ +
+ +

Back to index

+ +

$Id$

+ + -- cgit v1.2.3