From ec32cf41f916fc34c03d2844684631bee39005ad Mon Sep 17 00:00:00 2001 From: Ian C Date: Thu, 9 Jun 2011 13:57:32 +0000 Subject: Added copies of old numbered releases. --- doc/mainmenu.htm | 111 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 111 insertions(+) create mode 100644 doc/mainmenu.htm (limited to 'doc/mainmenu.htm') diff --git a/doc/mainmenu.htm b/doc/mainmenu.htm new file mode 100644 index 0000000..e768904 --- /dev/null +++ b/doc/mainmenu.htm @@ -0,0 +1,111 @@ + + + + + +viDOOM - Free Software DOOM editor + + + + +

Main Menu

+ +

Depending on the setting in configuration +starting viDOOM you may be asked to pick the game type to edit. +Pick one of the games from the menu, or if the menu is cancelled +the default game type will +be used.

+ +

After this you will be presented with the main menu containing +the following options.

+ +

Edit The Current Level

+ +

Edit the current level. See editing +for details.

+ +

Load Level from open WADs

+ +

Selects a level to load from the open IWAD and PWAD files. +Note that the level is loaded from the most recent +WAD file opened that holds a map for the selected level. If you +already have a level open for editing and the Edit The +Current Level option has been used then confirmation +will be asked before allowing you to proceed. This warning can be +disabled in the INI file (see overview).

+ +

Save Current Level

+ +

Saves the map you are currently editing into a PWAD file. This PWAD will only +contain the map, and nothing else. So if you have loaded the map +from a PWAD that contains any other information (e.g. music, +extra sounds, graphics patches) it is not a good idea to save +over the original PWAD file. If the saved PWAD filename matches a +PWAD that is already loaded, after saving the open PWAD will be +closed and then re-opened. This could be important to note as the +saved PWAD will now be at the top of the open PWADs.

+ +

Note that the saved map must be built with a node builder before it can be played +in DOOM if the node building +section in the config file has not been set up.

+ +

Important note: While saving viDOOM will +remove any deleted objects from the map, delete any sectors that +do no have linedefs attached to them and vertices that are not in +use. This is worth remembering as objects will be +renumbered if any have been deleted so that they fit together +contiguously after saving.

+ +

Create New Empty Level

+ +

Creates a completely empty level for editing. If you already +have a level open for editing and the Edit The Current +Level option has been used then confirmation will be +asked before allowing you to proceed. This warning can be +disabled in the INI file (see overview).

+ +

Change Current Level Name

+ +

Allows the map to be assigned to a different map number. See +the glossary for some extra info +on map/level numbers.

+ +

Open PWAD file

+ +

Allows a PWAD file to be opened.

+ +

Close PWAD file

+ +

Closes one of the currently open PWAD files. Note that viDOOM +will not let you unload the IWAD +opened at startup.

+ +

Preview Level

+ +

Allows a level to be previewed without disturbing the level +currently being edited. Note that the preview is very +basic with linedefs shown as grey lines, vertexes as white pixels +and things as red blobs. While in the preview press F1 for help +on controlling the display.

+ +

About viDOOM

+ +

See who was responsible for this.

+ +

Quit

+ +

Exit viDOOM. If you have a level open for editing and the Edit +The Current Level option has been used then confirmation +will be asked before allowing you to proceed. This warning can be +disabled in the INI file (see overview).

+ +
+ +

Back to index

+ +

$Id: mainmenu.htm,v 1.6 2000/08/13 00:14:33 dosuser Exp dosuser $

+ + -- cgit v1.2.3