From a9022b5972dc49d86f617a27940fafe9c4d0e7e7 Mon Sep 17 00:00:00 2001 From: Ian C Date: Thu, 9 Jun 2011 13:46:28 +0000 Subject: Initial import of (very old) vidoom sources. --- names.h | 43 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 43 insertions(+) create mode 100644 names.h (limited to 'names.h') diff --git a/names.h b/names.h new file mode 100644 index 0000000..bd4bc11 --- /dev/null +++ b/names.h @@ -0,0 +1,43 @@ +/* + + viDOOM - level editor for DOOM + + Copyright (C) 2000 Ian Cowburn (ianc@noddybox.demon.co.uk) + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + ------------------------------------------------------------------------- + + Returns the constant names for the game and the map names + + $Id$ + + +*/ + +#ifndef VIDOOM_NAMES_H + +#define VIDOOM_NAMES_H + +/* Return game name. Bases this on game from globals.o +*/ +char *GameName(void); + +/* Given a level name returns the map name. Bases this on the basename() of + IWAD_path from globals.o +*/ +char *MapName(char *map); + +#endif -- cgit v1.2.3