Acknowledgements and Thanks

viDOOM could not have been written without help from the following sources. Please mail me if there are any errors or I have been misinformed on who actually did something.

Doom - id Software
Creators of DOOM, who thankfully wrote a terribly nice game and then made it even nicer by making the WAD format simple and open.

BOOM - Team TNT
One of the first newly extended versions of DOOM I saw after the sources where released, and quite a revelation to see transparencies, conveyer belts, water and all sorts making an appearance. Still not to sure about the wind effect though :-)

ZDoom - Randy Heit
My personal favourite out of the extended DOOMs. This took the extensions added by BOOM, then went the whole hog and allowed scripting and HEXEN style hub maps in DOOM. And made the editor much harder to write :-)

Version 1.17b was used as the test for levels generated by viDOOM during it's development.

Unofficial Doom Specs - Matthew S Fell
Writer and maintainer of the Unofficial DOOM Specs. viDOOM would have been impossible without this marvellous tome.

BSP - Colin Reed/ Lee Killough
Developers of the BSP node builder. Without this viDOOM is completely useless.

WARM - Robert Frenske
The HEXEN compatible node builder used when developing the HEXEN editing mode.

Maths help - Mathew Wilson
Someone who knows much more maths than I ever will and writer of the LinesCross() algorithm - saviour of the LINEDEF selection code.

More maths help - comp.graphics.algorithms FAQ
Provided a much better 'is a point in a polygon?' than my original one ever was...

Music - C64 Audio
Call me sad, call me mad, or call me a nutter who needs to get out more and find a life, but some of the Commodore 64 CDs and MP3's didn't half help the coding and vague stabs at documentation along some evenings.

VIM - Bram Moolenaar et al
VI iMproved. My favourite editor, and inspiration (well, the original) for the name viDOOM. Now, if only all these flash IDEs would realise that people may actually want to use something other than their own bundled multi-coloured swap-shop editors...

 


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