/* viDOOM - level editor for DOOM Copyright (C) 2000 Ian Cowburn (ianc@noddybox.demon.co.uk) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA ------------------------------------------------------------------------- Editor definitions Note that the lindefs, vertices, etc here are copied from the WadMap loaded prior to editting. They are then reconverted back to the WadMap for saving. $Id$ */ #ifndef _EDIT_H #define _EDIT_H #include "wad.h" /* Inform the editor of the screen size */ void EditSetScreen(int w,int h); /* Preview a rough map from a passed WadMap */ void EditPreviewWadMap(char *name,WadMap *map); /* Load in the editor data from a WadMap. Clears the current editor state. */ void EditLoad(WadMap *map); /* Save the editor data back into the WadMap */ void EditSave(WadMap *map); /* Editor loop */ void EditLoop(void); /* Compact the various objects, updating references as required. */ void EditCompact(void); #endif /* END OF FILE */