# viDOOM - level editor for DOOM # # Copyright (C) 2000 Ian Cowburn (ianc@noddybox.demon.co.uk) # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA # # # Development copy of BASE.INI # [Game] game=zdoom ask=no [Editor] ask_middle_on_2sided=no auto_block_linedefs=yes bright=1.50 clear_on_menu=no clear_on_move=yes default_ceiling_height=256 default_edit_mode=thing default_floor_height=0 default_light_level=200 default_scale=5 grid=yes grid_lock=yes grid_size=64 hover_select=add insert_select=add left_click_move=yes linedef_select=2 merge_linedef=ask new_2sided_select=ask sector_move=all show_full_linedef_info=yes tag_highlight=yes vertex_radius=8 width=800 height=600 [Check LINEDEF] assume_yes=yes check_1side_lower=yes check_1side_middle=yes check_1side_upper=yes check_2side_lower=yes check_2side_middle=yes check_2side_same_sector=yes check_2side_upper=yes [viDOOM] auto_loadmap=MAP01,E1M1 initial_empty_map=no load_flats=yes load_sprites=yes load_textures=yes map_clear_warning=no map_exit_warning=no overwrite_warning=no show_titlepic=yes sort_flat_names=yes sort_texture_names=yes [ACS] always_view_output=yes command=acc dir=/tmp script=vidoom.acs object=vidoom.o args=%S %O [Node Builder] always_view_output=yes command=warm ignore=str in_before_out=yes infile=% outfile=% use=yes [GUI] high=0xd2d2d2 mid=0xb4b4b4 low=0x8c8c8c text=0xffffff shadow=0x000000 bold=0x000000 [Doom] iwad=c:\ianc\doom\doom.wad pwad_dir=c:\ianc\doom\ preload= level_style=doom vidoom_config=doom.cfg [Ultimate Doom] iwad=c:\ianc\doom\doom.wad pwad_dir=c:\ianc\doom\ preload= level_style=ultimate doom vidoom_config=doom.cfg [Doom 2] iwad=D:\doom\doom2.wad pwad_dir=e:\doom\mywads\ preload= level_style=doom 2 vidoom_config=doom2.cfg [TNT:Evilution] iwad=D:\doom\tnt.wad pwad_dir=e:\doom\mywads\ preload= level_style=doom 2 vidoom_config=doom2.cfg [Plutonia Experiment] iwad=D:\games\doom95\plutonia.wad pwad_dir=c:\games\teamtntwads\ preload= level_style=doom 2 vidoom_config=doom2.cfg # Home (dos) # [ZDoom] iwad=D:/DOOM/DOOM2.WAD mapinfo_lump=no create_hexen=yes pwad_dir=D:/DOOM/MYWAD preload= level_style=doom 2 vidoom_config=zdoom.cfg # Home (linux) # [ZDoom] iwad=/usr/games/wad/doom2.wad mapinfo_lump=no create_hexen=yes pwad_dir=/home/ianc/wad preload= level_style=doom 2 vidoom_config=zdoom.cfg # Laptop (cygwin) # #[ZDoom] #iwad=f:\games\doom\doom2.wad #mapinfo_lump=yes #create_hexen=yes #pwad_dir=f:\games\doom\mywads\ #preload= #level_style=doom 2 #vidoom_config=zdoom.cfg # Work # #[ZDoom] #iwad=c:\ianc\doom\doom.wad #mapinfo_lump=yes #create_hexen=yes #pwad_dir=c:\ianc\doom\ #preload= #level_style=ultimate doom #vidoom_config=zdoom.cfg # Platform dependent info # [linux] edit=