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/*
viDOOM - level editor for DOOM
Copyright (C) 2000 Ian Cowburn (ianc@noddybox.demon.co.uk)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-------------------------------------------------------------------------
Editor definitions
Note that the lindefs, vertices, etc here are copied from the WadMap
loaded prior to editting. They are then reconverted back to the WadMap
for saving.
$Id$
*/
#ifndef _EDIT_H
#define _EDIT_H
#include "wad.h"
/* Inform the editor of the screen size
*/
void EditSetScreen(int w,int h);
/* Preview a rough map from a passed WadMap
*/
void EditPreviewWadMap(char *name,WadMap *map);
/* Load in the editor data from a WadMap. Clears the current editor state.
*/
void EditLoad(WadMap *map);
/* Save the editor data back into the WadMap
*/
void EditSave(WadMap *map);
/* Editor loop
*/
void EditLoop(void);
/* Compact the various objects, updating references as required.
*/
void EditCompact(void);
#endif
/* END OF FILE */
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