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/*

    viDOOM - level editor for DOOM

    Copyright (C) 2000  Ian Cowburn (ianc@noddybox.demon.co.uk)

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program; if not, write to the Free Software
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    -------------------------------------------------------------------------

    Editor definitions

    Note that the lindefs, vertices, etc here are copied from the WadMap
    loaded prior to editting.  They are then reconverted back to the WadMap
    for saving.

    $Id$

*/

#ifndef _EDIT_H
#define _EDIT_H

#include "wad.h"

/* Inform the editor of the screen size
*/
void	EditSetScreen(int w,int h);


/* Preview a rough map from a passed WadMap
*/
void	EditPreviewWadMap(char *name,WadMap *map);


/* Load in the editor data from a WadMap.  Clears the current editor state.
*/
void	EditLoad(WadMap *map);


/* Save the editor data back into the WadMap
*/
void	EditSave(WadMap *map);


/* Editor loop
*/
void	EditLoop(void);


/* Compact the various objects, updating references as required.
*/
void	EditCompact(void);

#endif


/* END OF FILE */