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/*
viDOOM - level editor for DOOM
Copyright (C) 2000 Ian Cowburn (ianc@noddybox.demon.co.uk)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-------------------------------------------------------------------------
Global data - just about all from INI file
$Id$
*/
#ifndef _GLOBALS_H
#define _GLOBALS_H
#define MAX_PRELOAD_LEN 4096
/* ------------------------------ Game type
*/
typedef enum game_type {
DOOM,
ULTIMATE_DOOM,
DOOM_2,
FINAL_TNT,
FINAL_PLUTONIA,
ZDOOM
} GameType;
typedef enum lev_style {
DOOM_LEVELS,
ULTIMATE_DOOM_LEVELS,
DOOM_2_LEVELS
} LevelStyle;
/* These are set by LoadGlobalsGameSection()
*/
extern GameType game;
extern int ask_for_game_type;
extern int disp_width;
extern int disp_height;
/* This and everthing from here on is set by LoadGlobalsOtherSections()
*/
extern LevelStyle level_style;
extern char *game_name;
/* ------------------------------ Paths
*/
extern char IWAD_path[];
extern char PWAD_dir[];
extern char PWAD_preload[];
/* ------------------------------ Editor configuration
*/
typedef enum hover {
HOVER_NONE,
HOVER_ADD,
HOVER_SINGLE
} Hover;
typedef enum smovemode {
MOVE_ALL,
MOVE_RIGHT,
MOVE_LEFT
} SectorMoveMode;
typedef enum newselect {
NEWSELECT_NEVER,
NEWSELECT_ASK,
NEWSELECT_SELECT
} NewSelect;
typedef enum ldefmerge {
MERGE_ALWAYS,
MERGE_ASK,
MERGE_NEVER
} LinedefMerge;
typedef enum defedit {
EDIT_SECTOR,
EDIT_VERTEX,
EDIT_LINEDEF,
EDIT_THING,
EDIT_MULTI
} DefaultEdit;
extern int grid_onoff;
extern int grid_lock;
extern int grid_size;
extern double gfx_brighten;
extern int vertex_rad;
extern Hover hover_select;
extern int clear_on_move;
extern int clear_on_menu;
extern Hover insert_select;
extern SectorMoveMode sector_move;
extern int ask_middle_on_2sided;
extern int default_light_level;
extern int default_floor_height;
extern int default_ceiling_height;
extern NewSelect new_2sided_select;
extern LinedefMerge merge_linedef;
extern int auto_block_linedefs;
extern int default_scale;
extern DefaultEdit default_edit_mode;
extern int linedef_select;
extern int tag_highlight;
extern int show_full_linedef_info;
/* ------------------------------ viDOOM configuration
*/
extern int sort_textures;
extern int sort_flats;
extern int show_titlepic;
extern int load_textures;
extern int load_flats;
extern int load_sprites;
extern int map_warn;
extern int map_exit_warn;
extern int initial_empty_map;
extern int overwrite_warning;
/* ------------------------------ Required linedef flags bit and mask
*/
extern int side2_bit;
extern int side2_mask;
extern int block_bit;
extern int block_mask;
extern int lower_peg_bit;
extern int lower_peg_mask;
extern int upper_peg_bit;
extern int upper_peg_mask;
/* ------------------------------ Normal values
*/
extern int normal_linedef;
extern int normal_sector;
/* ------------------------------ LINEDEF checking
*/
extern int check_line_assume_yes;
extern int check_1side_lower;
extern int check_1side_middle;
extern int check_1side_upper;
extern int check_2side_lower;
extern int check_2side_middle;
extern int check_2side_same_sector;
extern int check_2side_upper;
/* ------------------------------ Node Builder config
*/
extern int use_build;
extern char build_cmd[];
extern char build_ignore[];
extern char build_in[];
extern char build_out[];
extern int build_in_before_out;
extern int build_always_view;
/* ------------------------------ Texture names
*/
extern char empty_texture[];
extern char linedef_check_default[];
/* ------------------------------ Interfaces
*/
/* Save and load global data to INI file
*/
void LoadGlobalsPart1(void);
void LoadGlobalsPart2(void);
void SaveGlobals(void);
/* Read config file. This must be done once the default IWAD and any patch
PWADs have been read.
*/
void LoadConfig(void);
#endif
/* END OF FILE */
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