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authorIan C <ianc@noddybox.co.uk>2023-04-23 09:47:28 +0800
committerIan C <ianc@noddybox.co.uk>2023-04-23 09:47:28 +0800
commita74a14b8a454b3759de9a755efaef3eacfee42ab (patch)
tree8b1a25387f3e3dccaef6b1e2aea88fe61de1c30d
parentbb7b6e8532ef3282fdd15ec133deff919cd7e7c3 (diff)
Updated ZX81SNAP to ZX81 in help texts
-rw-r--r--source/main.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/main.c b/source/main.c
index ef2633e..9e4e9b2 100644
--- a/source/main.c
+++ b/source/main.c
@@ -132,7 +132,7 @@ static void Splash(void)
"https://noddybox.co.uk/",
" ",
"If you place .P tape files in",
- "the top directory or ZX81SNAP",
+ "the top directory or ZX81",
"then you should be able to load",
"GAME.P with the command",
"LOAD \"GAME\"",
@@ -223,7 +223,7 @@ static void ShowHelp(void)
{COL_BLACK, "There are two ways of loading tapes in the"},
{COL_BLACK, "simulator. The first is to put .P files in"},
{COL_BLACK, "either the root directory of the SD card"},
- {COL_BLACK, "or a directory called ZX81SNAP. Files from"},
+ {COL_BLACK, "or a directory called ZX81. Files from"},
{COL_BLACK, "either place can be loaded by typing"},
{COL_BLACK, "LOAD \"GAME\" to load GAME.P. Alternatively"},
{COL_BLACK, "you can type LOAD \"*\" to display a file"},