diff options
author | Ian C <ianc@noddybox.co.uk> | 2021-06-25 19:38:44 +0000 |
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committer | Ian C <ianc@noddybox.co.uk> | 2021-06-25 19:38:44 +0000 |
commit | abad1c81839420fa60d8923d2332ea003cd73a06 (patch) | |
tree | 508732c8310ed93897689eeafce8e6dbaed87755 /source/keyboard.c | |
parent | 99c00f06c19308c222e123671d2d0f521dd62e05 (diff) |
Added files and got initial support working. ZX81 display needed.
Diffstat (limited to 'source/keyboard.c')
-rw-r--r-- | source/keyboard.c | 428 |
1 files changed, 428 insertions, 0 deletions
diff --git a/source/keyboard.c b/source/keyboard.c new file mode 100644 index 0000000..a08b72d --- /dev/null +++ b/source/keyboard.c @@ -0,0 +1,428 @@ +/* + 3ds81 - Nintendo 3DS ZX81 emulator. + + Copyright (C) 2021 Ian Cowburn <ianc@noddybox.co.uk> + + This program is free software; you can redistribute it and/or + modify it under the terms of the GNU General Public License + as published by the Free Software Foundation; either version 2 + of the License, or (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, see <http://www.gnu.org/licenses/> + + $Id: keyboard.c 64 2008-12-05 00:37:26Z ianc $ +*/ + +#include <3ds.h> + +#include "keyboard.h" +#include "framebuffer.h" +#include "stream.h" + +/* ---------------------------------------- STATIC DATA +*/ + +#ifndef TRUE +#define TRUE 1 +#endif + +#ifndef FALSE +#define FALSE 0 +#endif + +static int selection_on = COL_WHITE; +static int selection_off = COL_BLACK; + +static struct +{ + int state; + int new_state; + int handled; + int is_sticky; +} key_state[NUM_SOFT_KEYS]; + +static SoftKey pad_left_key = SK_5; +static SoftKey pad_right_key = SK_8; +static SoftKey pad_up_key = SK_7; +static SoftKey pad_down_key = SK_6; +static SoftKey pad_A_key = SK_0; +static SoftKey pad_B_key = SK_NEWLINE; +static SoftKey pad_X_key = NUM_SOFT_KEYS; +static SoftKey pad_Y_key = NUM_SOFT_KEYS; +static SoftKey pad_R_key = NUM_SOFT_KEYS; +static SoftKey pad_L_key = NUM_SOFT_KEYS; +static SoftKey pad_start_key = NUM_SOFT_KEYS; +static SoftKey pad_select_key = NUM_SOFT_KEYS; + +#define CLEAR_STATE(SHORTCUT) \ + do \ + { \ + if (SHORTCUT != NUM_SOFT_KEYS && \ + !key_state[SHORTCUT].handled) \ + { \ + key_state[SHORTCUT].new_state = FALSE; \ + } \ + } while(0) + +#define CHECK_STATE(KEYS,BIT,CODE,SHORTCUT,USE_SHORTCUT) \ + do \ + { \ + key_state[CODE].new_state = (KEYS & BIT); \ + if (USE_SHORTCUT && SHORTCUT != NUM_SOFT_KEYS && \ + !key_state[SHORTCUT].handled && (KEYS & BIT)) \ + { \ + key_state[SHORTCUT].new_state = TRUE; \ + } \ + } while(0) + +#define CELL_WIDTH 32 +#define CELL_HEIGHT 48 + +static const char *keynames[]= +{ + "1", "2", "3", "4", "5", + "6", "7", "8", "9", "0", + "Q", "W", "E", "R", "T", + "Y", "U", "I", "O", "P", + "A", "S", "D", "F", "G", + "H", "J", "K", "L", "NEWLINE", + "SHIFT", "Z", "X", "C", "V", + "B", "N", "M", "PERIOD", "SPACE", + + "ABOUT", + "CONFIG", + "JOYPAD UP", + "JOYPAD DOWN", + "JOYPAD LEFT", + "JOYPAD RIGHT", + "A BUTTON", + "B BUTTON", + "X BUTTON", + "Y BUTTON", + "RIGHT SHOULDER BUTTON", + "LEFT SHOULDER BUTTON", + "START BUTTON", + "SELECT BUTTON" +}; + +/* ---------------------------------------- PRIVATE INTERFACES +*/ +static SoftKey LocatePress(const touchPosition *p) +{ + int kx=0,ky=0; + int key = NUM_SOFT_KEYS; + + kx = p->px / CELL_WIDTH; + ky = p->py / CELL_HEIGHT; + + key = kx + ky * 10; + + if (key>SK_SPACE) + { + key = NUM_SOFT_KEYS; + } + + return key; +} + + +static void DrawSelect(Framebuffer *fb, int key, int selected) +{ + int x,y; + + x = (key % 10) * CELL_WIDTH; + y = (key / 10) * CELL_HEIGHT; + + FB_Box(fb, x, fb->height - 1 - y, CELL_WIDTH, CELL_HEIGHT, + selected ? selection_on : selection_off); +} + + +static int GetEvent(SoftKeyEvent *ev, int map) +{ + static SoftKey last = NUM_SOFT_KEYS; + static int poll_index = -1; + Framebuffer lower; + + FB_StartFrame(NULL, &lower); + + /* Read the keys if this is a new loop + */ + if (poll_index == -1) + { + int f; + u32 keys; + + keys = keysHeld(); + + /* Clear the non-sticky keys + */ + for(f=SK_1; f<=SK_CONFIG; f++) + { + key_state[f].handled = FALSE; + + if (key_state[f].is_sticky) + { + key_state[f].new_state = key_state[f].state; + } + else + { + key_state[f].new_state = FALSE; + } + } + + /* Check the soft keyboard + */ + if (keys & KEY_TOUCH) + { + touchPosition tp; + + hidTouchRead(&tp); + + if (tp.py>192) + { + key_state[SK_CONFIG].new_state = TRUE; + } + else + { + SoftKey press; + + press = LocatePress(&tp); + + if (press != NUM_SOFT_KEYS) + { + key_state[press].handled = TRUE; + + if (key_state[press].is_sticky) + { + if (last != press) + { + key_state[press].new_state = + !key_state[press].state; + } + } + else + { + key_state[press].new_state = TRUE; + } + + last = press; + } + } + } + else + { + last = NUM_SOFT_KEYS; + } + + /* Check non soft-keyboard controls + */ + CHECK_STATE(keys, KEY_A, SK_PAD_A, pad_A_key, map); + CHECK_STATE(keys, KEY_B, SK_PAD_B, pad_B_key, map); + CHECK_STATE(keys, KEY_X, SK_PAD_X, pad_X_key, map); + CHECK_STATE(keys, KEY_Y, SK_PAD_Y, pad_Y_key, map); + CHECK_STATE(keys, KEY_R, SK_PAD_R, pad_R_key, map); + CHECK_STATE(keys, KEY_L, SK_PAD_L, pad_L_key, map); + CHECK_STATE(keys, KEY_START, SK_PAD_START, pad_start_key, map); + CHECK_STATE(keys, KEY_SELECT, SK_PAD_SELECT, pad_select_key, map); + CHECK_STATE(keys, KEY_UP, SK_PAD_UP, pad_up_key, map); + CHECK_STATE(keys, KEY_DOWN, SK_PAD_DOWN, pad_down_key, map); + CHECK_STATE(keys, KEY_LEFT, SK_PAD_LEFT, pad_left_key, map); + CHECK_STATE(keys, KEY_RIGHT, SK_PAD_RIGHT, pad_right_key, map); + + /* Reset key event poll index + */ + poll_index = 0; + + /* Update any on-screen indicators + */ + for(f=SK_1; f<SK_CONFIG; f++) + { + if (key_state[f].state != key_state[f].new_state) + { + DrawSelect(&lower, f, key_state[f].new_state); + } + } + } + + while(poll_index < NUM_SOFT_KEYS && + key_state[poll_index].state == key_state[poll_index].new_state) + { + poll_index++; + } + + if (poll_index < NUM_SOFT_KEYS) + { + key_state[poll_index].state = key_state[poll_index].new_state; + + ev->key = poll_index; + ev->pressed = key_state[poll_index].state; + + return TRUE; + } + else + { + poll_index = -1; + return FALSE; + } +} + + +/* ---------------------------------------- PUBLIC INTERFACES +*/ +void SK_DisplayKeyboard(void) +{ + int f; + Framebuffer lower; + + FB_StartFrame(NULL, &lower); + + FB_Blit(&lower,IMG_KEYBOARD,0,0); + + /* Update any on-screen indicators + */ + for(f=SK_1; f<SK_CONFIG; f++) + { + if (key_state[f].state) + { + DrawSelect(&lower, f, key_state[f].state); + } + } +} + + +int SK_GetEvent(SoftKeyEvent *ev) +{ + return GetEvent(ev,TRUE); +} + + +int SK_GetBareEvent(SoftKeyEvent *ev) +{ + return GetEvent(ev,FALSE); +} + + +void SK_SetSticky(SoftKey key, int is_sticky) +{ + key_state[key].is_sticky = is_sticky; + + if (!is_sticky) + { + key_state[key].new_state = FALSE; + } +} + + +void SK_DefinePad(SoftKey pad, SoftKey key) +{ + switch(pad) + { + case SK_PAD_LEFT: + pad_left_key = key; + break; + case SK_PAD_RIGHT: + pad_right_key = key; + break; + case SK_PAD_UP: + pad_up_key = key; + break; + case SK_PAD_DOWN: + pad_down_key = key; + break; + case SK_PAD_A: + pad_A_key = key; + break; + case SK_PAD_B: + pad_B_key = key; + break; + case SK_PAD_X: + pad_X_key = key; + break; + case SK_PAD_Y: + pad_Y_key = key; + break; + case SK_PAD_R: + pad_R_key = key; + break; + case SK_PAD_L: + pad_L_key = key; + break; + case SK_PAD_START: + pad_start_key = key; + break; + case SK_PAD_SELECT: + pad_select_key = key; + break; + default: + break; + } +} + + +const char *SK_KeyName(SoftKey k) +{ + return keynames[k]; +} + + +void SK_SaveSnapshot(FILE *fp) +{ + int f; + + PUT_Long(fp, pad_left_key); + PUT_Long(fp, pad_right_key); + PUT_Long(fp, pad_up_key); + PUT_Long(fp, pad_down_key); + PUT_Long(fp, pad_A_key); + PUT_Long(fp, pad_B_key); + PUT_Long(fp, pad_X_key); + PUT_Long(fp, pad_Y_key); + PUT_Long(fp, pad_R_key); + PUT_Long(fp, pad_L_key); + PUT_Long(fp, pad_start_key); + PUT_Long(fp, pad_select_key); + + for(f = 0; f < NUM_SOFT_KEYS; f++) + { + PUT_Long(fp, key_state[f].state); + PUT_Long(fp, key_state[f].new_state); + PUT_Long(fp, key_state[f].handled); + PUT_Long(fp, key_state[f].is_sticky); + } +} + + +void SK_LoadSnapshot(FILE *fp) +{ + int f; + + pad_left_key = GET_Long(fp); + pad_right_key = GET_Long(fp); + pad_up_key = GET_Long(fp); + pad_down_key = GET_Long(fp); + pad_A_key = GET_Long(fp); + pad_B_key = GET_Long(fp); + pad_X_key = GET_Long(fp); + pad_Y_key = GET_Long(fp); + pad_R_key = GET_Long(fp); + pad_L_key = GET_Long(fp); + pad_start_key = GET_Long(fp); + pad_select_key = GET_Long(fp); + + for(f = 0; f < NUM_SOFT_KEYS; f++) + { + key_state[f].state = GET_Long(fp); + key_state[f].new_state = GET_Long(fp); + key_state[f].handled = GET_Long(fp); + key_state[f].is_sticky = GET_Long(fp); + } +} + + |