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/*
3ds81 - Nintendo 3DS ZX81 emulator.
Copyright (C) 2021 Ian Cowburn <ianc@noddybox.co.uk>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, see <http://www.gnu.org/licenses/>
$Id: main.c 77 2010-11-23 08:10:25Z ianc $
*/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <3ds.h>
#include "framebuffer.h"
#include "gui.h"
#include "keyboard.h"
#include "z80.h"
#include "zx81.h"
#include "tapes.h"
#include "config.h"
#include "snapshot.h"
#ifndef DS81_VERSION
#define DS81_VERSION "DEV " __TIME__ "/" __DATE__
#endif
#ifndef TRUE
#define TRUE 1
#endif
#ifndef FALSE
#define FALSE 0
#endif
#define DEBUG(x) \
do \
{ \
printf(x); \
gfxFlushBuffers(); \
gfxSwapBuffers(); \
} while(0); \
do \
{ \
hidScanInput(); \
} while(!(hidKeysDown() & KEY_TOUCH)) \
/* ---------------------------------------- STATIC DATA
*/
static const char *main_menu[]=
{
"Reset ZX81",
"Select Tape",
"Configure",
"Map Joypad to Keys",
"Save Memory Snapshot",
"Load Memory Snapshot",
"Save Joypad/Key State",
"Load Joypad/Key State",
"Exit 3DS81",
"Cancel",
NULL
};
typedef enum
{
MenuReset,
MenuSelectTape,
MenuConfigure,
MenuMapJoypad,
MenuSaveSnapshot,
MenuLoadSnapshot,
MenuSaveMappings,
MenuLoadMappings,
MenuExit
} MenuOpt;
/* ---------------------------------------- DISPLAY FUNCS
*/
static void Splash(void)
{
static char scroller[]=
{
" "
"Welcome to 3DS81, a ZX81 emulator for the Ninetendo 3DS. "
"You can safely ignore this message. I was just bored for half an "
"hour. And no retro game is complete without a side-scroller... "
"Thanks to Slay Radio, Ladytron, the Genki Rockets, the High "
"Voltage SID Collection, The Prodigy, Paradise Lost and "
"Retro Gamer for coding fuel."
};
static const char *text[]=
{
"3DS81 \177 2021 Ian Cowburn",
" ",
"ZX81 ROM \177 1981",
"Nine Tiles Networks LTD",
" ",
"PRESS A TO CONTINUE",
" ",
"https://noddybox.co.uk/",
" ",
"If you place .P tape files in",
"the top directory or ZX81SNAP",
"then you should be able to load",
"GAME.P with the command",
"LOAD \"GAME\"",
NULL
};
int f;
int y;
int scr_x = 0;
int scr_y = 240;
Framebuffer upper;
Framebuffer lower;
ZX81EnableFileSystem(TRUE);
SNAP_Enable(TRUE);
while(!(hidKeysDown() & KEY_A))
{
FB_StartFrame(&upper, &lower);
FB_Clear(&upper, COL_BLACK);
FB_Clear(&lower, COL_BLACK);
FB_Blit(&upper, IMG_SPLASH, 0, scr_y);
FB_Print(&upper, "10 REM VERSION \001" DS81_VERSION "\001\n"
"20 PRINT \"\001THE ZX81 IS ACE\001\"\n"
"30 GOTO 20",
0, 230, COL_WHITE, COL_TRANSPARENT);
FB_printf(&lower, scr_x, 8, COL_WHITE, COL_TRANSPARENT,
"%-42.42s",scroller);
y = lower.height - 20;
for(f=0;text[f];f++)
{
FB_Centre(&lower, text[f], y, COL_WHITE, COL_TRANSPARENT);
y -= 8;
}
FB_EndFrame();
if (scr_y > 0)
{
scr_y--;
}
if (--scr_x == -8)
{
size_t l = sizeof scroller;
char c;
scr_x = 0;
c = scroller[0];
memmove(scroller, scroller+1, l-2);
scroller[l-2] = c;
}
}
}
/* ---------------------------------------- JOYPAD MAPPING
*/
static void MapJoypad(void)
{
SoftKeyEvent ev;
SoftKey pad = NUM_SOFT_KEYS;
int done = FALSE;
Framebuffer upper;
Framebuffer lower;
while(!done)
{
FB_StartFrame(&upper, &lower);
SK_DisplayKeyboard();
FB_Clear(&upper, COL_WHITE);
FB_Print(&upper, "Press the joypad button you want\n"
"to define and then the ZX81 key\n"
"you want to use.\n\n"
"Press CONFIG to finish.",
0, upper.height - 40, COL_BLACK,COL_TRANSPARENT);
if (pad != NUM_SOFT_KEYS)
{
FB_printf(&upper, 0, 80, COL_BLACK, COL_TRANSPARENT,
"defining\n \001%s\001",SK_KeyName(pad));
}
FB_EndFrame();
while(SK_GetBareEvent(&ev))
{
if (ev.pressed)
{
if (ev.key==SK_ABOUT || ev.key==SK_CONFIG)
{
done = true;
}
}
else
{
if (ev.key>=SK_PAD_UP && ev.key<=SK_PAD_SELECT)
{
pad = ev.key;
}
if (ev.key<=SK_SPACE && pad!=NUM_SOFT_KEYS)
{
SK_DefinePad(pad,ev.key);
pad = NUM_SOFT_KEYS;
}
}
}
}
}
/* ---------------------------------------- MAIN
*/
int main(int argc, char *argv[])
{
Z80 *z80;
int quit = FALSE;
gfxInit(GSP_RGB565_OES, GSP_RGB565_OES, false);
consoleInit(GFX_TOP, NULL);
FB_Init();
z80 = Z80Init(ZX81ReadMem,
ZX81WriteMem,
ZX81ReadPort,
ZX81WritePort,
ZX81ReadDisassem);
if (!z80)
{
GUI_Alert(TRUE,"Failed to initialise\nthe Z80 CPU emulation!");
}
ZX81Init(z80);
Splash();
LoadConfig();
ZX81Reconfigure();
SK_DisplayKeyboard();
SK_SetSticky(SK_SHIFT,DS81_Config[DS81_STICKY_SHIFT]);
if (DS81_Config[DS81_LOAD_DEFAULT_SNAPSHOT])
{
SNAP_Load(z80, "AUTO", SNAP_TYPE_FULL);
}
while(!quit && aptMainLoop())
{
SoftKeyEvent ev;
Framebuffer upper;
Framebuffer lower;
FB_StartFrame(&upper, &lower);
SK_DisplayKeyboard();
Z80Exec(z80);
ZX81RenderDisplay(&upper);
FB_EndFrame();
while(SK_GetEvent(&ev))
{
switch(ev.key)
{
case SK_ABOUT:
case SK_CONFIG:
if (ev.pressed)
{
switch(GUI_Menu(main_menu))
{
case MenuReset:
ZX81Reset(z80);
break;
case MenuSelectTape:
SelectTape();
break;
case MenuConfigure:
GUI_Config();
SK_SetSticky(SK_SHIFT,
DS81_Config[DS81_STICKY_SHIFT]);
ZX81Reconfigure();
break;
case MenuMapJoypad:
MapJoypad();
break;
case MenuSaveSnapshot:
SNAP_Save(z80, SNAP_TYPE_FULL);
break;
case MenuLoadSnapshot:
SNAP_Load(z80, NULL, SNAP_TYPE_FULL);
break;
case MenuSaveMappings:
SNAP_Save(z80, SNAP_TYPE_KEYBOARD);
break;
case MenuLoadMappings:
SNAP_Load(z80, NULL, SNAP_TYPE_KEYBOARD);
break;
case MenuExit:
quit = TRUE;
break;
}
}
break;
default:
ZX81HandleKey(ev.key,ev.pressed);
break;
}
}
}
gfxExit();
return 0;
}
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