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authorIan C <ianc@noddybox.co.uk>2021-06-30 18:41:43 +0000
committerIan C <ianc@noddybox.co.uk>2021-06-30 18:41:43 +0000
commit25a57883291bc89210edbd3670e5548a0b838913 (patch)
tree465242c9ef621513559d5c41715d1b32ace059de /Makefile
parent016f72a57dd2e4e2744ce569d779435935e33922 (diff)
Copied over 3ds81 code and changed some names. Not yet a speccy.
Diffstat (limited to 'Makefile')
-rw-r--r--Makefile209
1 files changed, 209 insertions, 0 deletions
diff --git a/Makefile b/Makefile
new file mode 100644
index 0000000..4fd0cc9
--- /dev/null
+++ b/Makefile
@@ -0,0 +1,209 @@
+#---------------------------------------------------------------------------------
+.SUFFIXES:
+#---------------------------------------------------------------------------------
+
+ifeq ($(strip $(DEVKITARM)),)
+$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
+endif
+
+TOPDIR ?= $(CURDIR)
+include $(DEVKITARM)/3ds_rules
+
+#---------------------------------------------------------------------------------
+# TARGET is the name of the output
+# BUILD is the directory where object files & intermediate files will be placed
+# SOURCES is a list of directories containing source code
+# DATA is a list of directories containing data files
+# INCLUDES is a list of directories containing header files
+#
+# NO_SMDH: if set to anything, no SMDH file is generated.
+# APP_TITLE is the name of the app stored in the SMDH file (Optional)
+# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
+# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
+# ICON is the filename of the icon (.png), relative to the project folder.
+# If not set, it attempts to use one of the following (in this order):
+# - <Project name>.png
+# - icon.png
+# - <libctru folder>/default_icon.png
+#---------------------------------------------------------------------------------
+TARGET := $(notdir $(CURDIR))
+BUILD := build
+SOURCES := source
+DATA := data
+INCLUDES := include
+GRAPHICS := gfx
+
+#---------------------------------------------------------------------------------
+# options for code generation
+#---------------------------------------------------------------------------------
+ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
+
+CFLAGS := -g -Wall -O2 -mword-relocations \
+ -ffunction-sections \
+ $(ARCH)
+
+CFLAGS += $(INCLUDE) -DARM11 -D_3DS
+
+CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
+
+ASFLAGS := -g $(ARCH)
+LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
+
+LIBS := -lctru -lm
+
+#---------------------------------------------------------------------------------
+# list of directories containing libraries, this must be the top level containing
+# include and lib
+#---------------------------------------------------------------------------------
+LIBDIRS := $(CTRULIB)
+
+#---------------------------------------------------------------------------------
+# no real need to edit anything past this point unless you need to add additional
+# rules for different file extensions
+#---------------------------------------------------------------------------------
+ifneq ($(BUILD),$(notdir $(CURDIR)))
+#---------------------------------------------------------------------------------
+
+export OUTPUT := $(CURDIR)/$(TARGET)
+export TOPDIR := $(CURDIR)
+
+export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
+ $(foreach dir,$(DATA),$(CURDIR)/$(dir)) \
+ $(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
+
+export DEPSDIR := $(CURDIR)/$(BUILD)
+
+CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
+CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
+SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
+BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
+PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
+
+#---------------------------------------------------------------------------------
+# use CXX for linking C++ projects, CC for standard C
+#---------------------------------------------------------------------------------
+ifeq ($(strip $(CPPFILES)),)
+#---------------------------------------------------------------------------------
+ export LD := $(CC)
+#---------------------------------------------------------------------------------
+else
+#---------------------------------------------------------------------------------
+ export LD := $(CXX)
+#---------------------------------------------------------------------------------
+endif
+#---------------------------------------------------------------------------------
+
+export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
+
+export OFILES_BIN := $(addsuffix .o,$(BINFILES)) \
+ $(PNGFILES:.png=.bgr.o) \
+
+export OFILES := $(OFILES_BIN) $(OFILES_SOURCES)
+
+export HFILES := $(addsuffix .h,$(subst .,_,$(BINFILES))) $(PNGFILES:.png=_bgr.h)
+
+export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
+ $(foreach dir,$(LIBDIRS),-I$(dir)/include) \
+ -I$(CURDIR)/$(BUILD)
+
+export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
+
+ifeq ($(strip $(ICON)),)
+ icons := $(wildcard *.png)
+ ifneq (,$(findstring $(TARGET).png,$(icons)))
+ export APP_ICON := $(TOPDIR)/$(TARGET).png
+ else
+ ifneq (,$(findstring icon.png,$(icons)))
+ export APP_ICON := $(TOPDIR)/icon.png
+ endif
+ endif
+else
+ export APP_ICON := $(TOPDIR)/$(ICON)
+endif
+
+IMAGEMAGICK := $(shell which convert)
+
+ifeq ($(strip $(NO_SMDH)),)
+ export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh
+endif
+
+.PHONY: $(BUILD) clean all
+
+#---------------------------------------------------------------------------------
+ifneq ($(strip $(IMAGEMAGICK)),)
+ifeq ($(findstring System32,$(IMAGEMAGICK)),)
+
+HAVE_CONVERT := yes
+
+endif
+endif
+
+ifeq ($(strip $(HAVE_CONVERT)),yes)
+
+all: $(BUILD)
+
+else
+
+all:
+ @echo "Image Magick not found!"
+ @echo
+ @echo "Please install Image Magick from http://www.imagemagick.org/ to build this example"
+
+endif
+
+#---------------------------------------------------------------------------------
+$(BUILD):
+ @[ -d $@ ] || mkdir -p $@
+ @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
+
+#---------------------------------------------------------------------------------
+clean:
+ @echo clean ...
+ @rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf
+
+
+#---------------------------------------------------------------------------------
+else
+
+DEPENDS := $(OFILES:.o=.d)
+
+#---------------------------------------------------------------------------------
+# main targets
+#---------------------------------------------------------------------------------
+ifeq ($(strip $(NO_SMDH)),)
+$(OUTPUT).3dsx : $(OUTPUT).elf $(OUTPUT).smdh
+else
+$(OUTPUT).3dsx : $(OUTPUT).elf
+endif
+
+$(OFILES_SOURCES) : $(HFILES)
+
+$(OUTPUT).elf : $(OFILES)
+
+#---------------------------------------------------------------------------------
+# you need a rule like this for each extension you use as binary data
+#---------------------------------------------------------------------------------
+%.bin.o : %.bin
+#---------------------------------------------------------------------------------
+ @echo $(notdir $<)
+ @$(bin2o)
+
+
+
+#---------------------------------------------------------------------------------
+%_bgr.h %.bgr.o: %.bgr
+#---------------------------------------------------------------------------------
+ @echo $(notdir $<)
+ @$(bin2o)
+
+#---------------------------------------------------------------------------------
+%.bgr: %.png
+#---------------------------------------------------------------------------------
+ @echo $(notdir $<)
+ @convert $< $@
+
+-include $(DEPENDS)
+
+#---------------------------------------------------------------------------------------
+endif
+#---------------------------------------------------------------------------------------