diff options
author | Ian C <ianc@noddybox.co.uk> | 2021-06-30 18:41:43 +0000 |
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committer | Ian C <ianc@noddybox.co.uk> | 2021-06-30 18:41:43 +0000 |
commit | 25a57883291bc89210edbd3670e5548a0b838913 (patch) | |
tree | 465242c9ef621513559d5c41715d1b32ace059de /include/keyboard.h | |
parent | 016f72a57dd2e4e2744ce569d779435935e33922 (diff) |
Copied over 3ds81 code and changed some names. Not yet a speccy.
Diffstat (limited to 'include/keyboard.h')
-rw-r--r-- | include/keyboard.h | 135 |
1 files changed, 135 insertions, 0 deletions
diff --git a/include/keyboard.h b/include/keyboard.h new file mode 100644 index 0000000..00fdcb6 --- /dev/null +++ b/include/keyboard.h @@ -0,0 +1,135 @@ +/* + 3dsspec - Nintendo 3DS Spectrum emulator. + + Copyright (C) 2021 Ian Cowburn <ianc@noddybox.co.uk> + + This program is free software; you can redistribute it and/or + modify it under the terms of the GNU General Public License + as published by the Free Software Foundation; either version 3 + of the License, or (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, see <http://www.gnu.org/licenses/>. + + $Id: keyboard.h 61 2008-11-03 17:07:32Z ianc $ +*/ +#ifndef DSSPEC_KEYBOARD_H +#define DSSPEC_KEYBOARD_H + +#include <stdio.h> + +/* Note that the first 40 values purposefully are the keyboard matrix keys. + Note also that they are in display order, not matrix order. +*/ +typedef enum +{ + SK_1, + SK_2, + SK_3, + SK_4, + SK_5, + + SK_6, + SK_7, + SK_8, + SK_9, + SK_0, + + SK_Q, + SK_W, + SK_E, + SK_R, + SK_T, + + SK_Y, + SK_U, + SK_I, + SK_O, + SK_P, + + SK_A, + SK_S, + SK_D, + SK_F, + SK_G, + + SK_H, + SK_J, + SK_K, + SK_L, + SK_NEWLINE, + + SK_SHIFT, + SK_Z, + SK_X, + SK_C, + SK_V, + + SK_B, + SK_N, + SK_M, + SK_PERIOD, + SK_SPACE, + + SK_ABOUT, + SK_CONFIG, + SK_PAD_UP, + SK_PAD_DOWN, + SK_PAD_LEFT, + SK_PAD_RIGHT, + SK_PAD_A, + SK_PAD_B, + SK_PAD_X, + SK_PAD_Y, + SK_PAD_R, + SK_PAD_L, + SK_PAD_START, + SK_PAD_SELECT, + + NUM_SOFT_KEYS +} SoftKey; + +typedef struct +{ + SoftKey key; + int pressed; +} SoftKeyEvent; + + +/* Display the soft keyboard. +*/ +void SK_DisplayKeyboard(void); + +/* Returns TRUE while there are still key events for this cycle +*/ +int SK_GetEvent(SoftKeyEvent *ev); + +/* Returns TRUE while there are still key events for this cycle. Unlike + SK_GetEvent this does not do joypad mappings. +*/ +int SK_GetBareEvent(SoftKeyEvent *ev); + +/* Sets a key to be 'sticky'. +*/ +void SK_SetSticky(SoftKey key, int is_sticky); + +/* Map the joypad to keys. Note that when mapped that both the key and the + joypad code will be generated. +*/ +void SK_DefinePad(SoftKey pad, SoftKey key); + +/* Returns a name for key symbols. +*/ +const char *SK_KeyName(SoftKey pad); + +/* Allows the keyboard to save/restore its state from a stream +*/ +void SK_SaveSnapshot(FILE *fp); +void SK_LoadSnapshot(FILE *fp); + +#endif /* DSSPEC_KEYBOARD_H */ |