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authorIan C <ianc@noddybox.co.uk>2021-06-30 18:41:43 +0000
committerIan C <ianc@noddybox.co.uk>2021-06-30 18:41:43 +0000
commit25a57883291bc89210edbd3670e5548a0b838913 (patch)
tree465242c9ef621513559d5c41715d1b32ace059de /include/keyboard.h
parent016f72a57dd2e4e2744ce569d779435935e33922 (diff)
Copied over 3ds81 code and changed some names. Not yet a speccy.
Diffstat (limited to 'include/keyboard.h')
-rw-r--r--include/keyboard.h135
1 files changed, 135 insertions, 0 deletions
diff --git a/include/keyboard.h b/include/keyboard.h
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--- /dev/null
+++ b/include/keyboard.h
@@ -0,0 +1,135 @@
+/*
+ 3dsspec - Nintendo 3DS Spectrum emulator.
+
+ Copyright (C) 2021 Ian Cowburn <ianc@noddybox.co.uk>
+
+ This program is free software; you can redistribute it and/or
+ modify it under the terms of the GNU General Public License
+ as published by the Free Software Foundation; either version 3
+ of the License, or (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, see <http://www.gnu.org/licenses/>.
+
+ $Id: keyboard.h 61 2008-11-03 17:07:32Z ianc $
+*/
+#ifndef DSSPEC_KEYBOARD_H
+#define DSSPEC_KEYBOARD_H
+
+#include <stdio.h>
+
+/* Note that the first 40 values purposefully are the keyboard matrix keys.
+ Note also that they are in display order, not matrix order.
+*/
+typedef enum
+{
+ SK_1,
+ SK_2,
+ SK_3,
+ SK_4,
+ SK_5,
+
+ SK_6,
+ SK_7,
+ SK_8,
+ SK_9,
+ SK_0,
+
+ SK_Q,
+ SK_W,
+ SK_E,
+ SK_R,
+ SK_T,
+
+ SK_Y,
+ SK_U,
+ SK_I,
+ SK_O,
+ SK_P,
+
+ SK_A,
+ SK_S,
+ SK_D,
+ SK_F,
+ SK_G,
+
+ SK_H,
+ SK_J,
+ SK_K,
+ SK_L,
+ SK_NEWLINE,
+
+ SK_SHIFT,
+ SK_Z,
+ SK_X,
+ SK_C,
+ SK_V,
+
+ SK_B,
+ SK_N,
+ SK_M,
+ SK_PERIOD,
+ SK_SPACE,
+
+ SK_ABOUT,
+ SK_CONFIG,
+ SK_PAD_UP,
+ SK_PAD_DOWN,
+ SK_PAD_LEFT,
+ SK_PAD_RIGHT,
+ SK_PAD_A,
+ SK_PAD_B,
+ SK_PAD_X,
+ SK_PAD_Y,
+ SK_PAD_R,
+ SK_PAD_L,
+ SK_PAD_START,
+ SK_PAD_SELECT,
+
+ NUM_SOFT_KEYS
+} SoftKey;
+
+typedef struct
+{
+ SoftKey key;
+ int pressed;
+} SoftKeyEvent;
+
+
+/* Display the soft keyboard.
+*/
+void SK_DisplayKeyboard(void);
+
+/* Returns TRUE while there are still key events for this cycle
+*/
+int SK_GetEvent(SoftKeyEvent *ev);
+
+/* Returns TRUE while there are still key events for this cycle. Unlike
+ SK_GetEvent this does not do joypad mappings.
+*/
+int SK_GetBareEvent(SoftKeyEvent *ev);
+
+/* Sets a key to be 'sticky'.
+*/
+void SK_SetSticky(SoftKey key, int is_sticky);
+
+/* Map the joypad to keys. Note that when mapped that both the key and the
+ joypad code will be generated.
+*/
+void SK_DefinePad(SoftKey pad, SoftKey key);
+
+/* Returns a name for key symbols.
+*/
+const char *SK_KeyName(SoftKey pad);
+
+/* Allows the keyboard to save/restore its state from a stream
+*/
+void SK_SaveSnapshot(FILE *fp);
+void SK_LoadSnapshot(FILE *fp);
+
+#endif /* DSSPEC_KEYBOARD_H */