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/*

    3dsspec - Nintendo 3DS Spectrum emulator

    Copyright (C) 2021  Ian Cowburn (ianc@noddybox.co.uk)

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program; if not, see <http://www.gnu.org/licenses/>

    -------------------------------------------------------------------------

    Provides the emulation for the Spectrum

*/

#ifndef DSSPEC_SPEC_H
#define DSSPEC_SPEC_H

#include <stdio.h>

#include "framebuffer.h"
#include "z80.h"
#include "keyboard.h"

/* Sample rate for sound emulation
*/
#define SAMPLE_RATE     22050

/* The Spectrum's memory
*/
extern Z80Byte Z80_MEMORY[];

/* Initialise the SPEC
*/
void	SPECInit(Z80 *z80);

/* Start the frame
*/
void    SPECStartFrame(Framebuffer *fb);

/* Handle keypresses
*/
void	SPECHandleKey(SoftKey k, int is_pressed);

/* Enable fopen() loading of tape files
*/
void	SPECEnableFileSystem(int enable);

/* Set a file to load from tape
*/
void	SPECSetTape(const Z80Byte *image, int len);

/* Reset the spectrum
*/
void	SPECReset(Z80 *z80);

/* Tell the spectrum that config may have changed.
*/
void	SPECReconfigure(void);

/* Interfaces for the Z80
*/
Z80Byte	SPECReadPort(Z80 *z80, Z80Word port);
void	SPECWritePort(Z80 *z80, Z80Word port, Z80Byte val);

/* Interface for snap
*/
void    SPECWriteMemSNAP(Z80Word addr, Z80Byte val);

/* Interfaces to allows the SPEC to save/load itself as a snapshot to/from
   a stream.
*/
void	SPECSaveSnapshot(FILE *fp);
void	SPECLoadSnapshot(FILE *fp);

#endif


/* END OF FILE */